Author | Comment |
twin_swords Marine
Posted: 19 Oct 2007 08:09 GMT Total Posts: 29 | how long did it take to make your first real game(from learning how to use the calc to the release of the game) and what did you do to learn how to make the games |
Lunchbox Carrier
Posted: 19 Oct 2007 08:25 GMT Total Posts: 2007 | There are so many variables involved in this process that it is impossible to say this for sure. In other words: "The Dark Side clouds everything. Impossible to see, the future is." |
1337h4kor Wraith
Posted: 19 Oct 2007 09:36 GMT Total Posts: 612 | Ok it depends on what kind of game. It took me almost six months to finally be able to move a character in four directions correctly. Well for my Alpha Version of my Pokemon Red game it almost took me a year. Now, of course, I made many pointless games that weren't worth releasing over that time.
I also wrote a guide if you wish to have it email me at '133794m3r@gmail.com'. It is wrote my point of view and it will take you pretty far using example programs. Now I realize that I'm no master TI BASIC but I believe that I know enough to help you.
--- I wish i could swim in the sea of probabilty but once during my life. |
twin_swords Marine
Posted: 19 Oct 2007 15:01 GMT Total Posts: 29 | thanks, i will email you about it, and also. Good usage of star wars quote. |
Vectris Ultralisk
Posted: 19 Oct 2007 18:22 GMT Total Posts: 375 | It took me about 3 months to fully learn basic considering how I had no one to help me with it and I didn't know what variables were. I used the book, a couple of outside sources, and a lot of expirementing to learn all that I know now, which I'd like to say is everything :P.
A simple program/game only takes about 3 days at 2-3 hours a day of programming.
Then add a couple more days for the release (uploading to calcg). So in total you have about a little less then a week.
Also some time is spent to updating your programs. |
haveacalc Guardian
Posted: 19 Oct 2007 18:37 GMT Total Posts: 1111 | The best way to learn is from an unbiased documentation, where you're told how things work, not what they should be used for or where they should be applied. A good example of such documentation is the calcy manual. In all honesty, and without trying to offend anyone, I don't recommend trying to learn from people who haven't shown notable programming accomplishments.
--- -quoted directly from most movies that don't exist (and some that do). |
Kevin Guardian
Posted: 19 Oct 2007 20:26 GMT Total Posts: 1390 | I learned TI-BASIC in mid 2001 only and I say only from the huge TI-83+ manual that came with my calc, nothing else, then in august 2001 I started and finished my first TI-83+ BASIC game ever: Labyrinth of Illusions 1, which later got revamped with graphical battles instead of only graphical dungeons, as Labyrynth of Illusions 2, to become in late Sept 2001 Illusiat, with a new intro and ending.
--- http://omnimaga.org - The most active TI calculator programming team around and a massive RPG selection |
twin_swords Marine
Posted: 20 Oct 2007 11:05 GMT Total Posts: 29 | cool, so if i put my mind to it(and the manual) then i should be ok soon, right? |
Hydraliskisback Wraith
Posted: 25 Oct 2007 19:53 GMT Total Posts: 583 | meh i made the alpha of escape in a mere couple of hours. barely any mistakes but it had half the class it does now
--- Iff Hydralisk has posted the above, the above is stupid. |
1337h4kor Wraith
Posted: 26 Oct 2007 15:44 GMT Total Posts: 612 | Uhm... Hydra I believe that he was talking about learning how to w/out knowing anything.
--- I wish i could swim in the sea of probabilty but once during my life. |
allynfolksjr Administrator
Posted: 26 Oct 2007 19:10 GMT Total Posts: 1892 | I've never made a real game, so I wouldn't know. |
Lunchbox Carrier
Posted: 26 Oct 2007 19:50 GMT Total Posts: 2007 | If you program a game in a day or two, chances are, it's not gonna be that interesting. You can learn assembly in 28 days through the "Asm in 28 Days" tutorial (available on CG somewhere), and then program a truly worthy game in another month, given that you have multiple hours of free time a day and the dedication to program it every day. So based on that timeline, and assuming your first idea is playworthy, you could have a viable asm game out in 2 months. As for basic, it would probably be less, more along the lines of a month or 5 weeks. Also, however, you will learn along the way that it takes time, one of the things you can never control, so you must be patient when learning to program. Hell, I'm gonna be taking 4 years to learn how to program, potentially 6 (master's), and I still won't know everything there is to know. You shouldn't be asking how much time it takes, but rather if you're willing to put forth the effort. |
Hydraliskisback Wraith
Posted: 27 Oct 2007 10:43 GMT Total Posts: 583 | hey hey hey anyone can agree my game escape is wonderful. if your into action shooters in a 3D way. booyah. owell. lunchbox is right tho, most games take long time and hard work to make right. take tifreak for example, his pokemon games are going to blow everything else outta the water.
--- Iff Hydralisk has posted the above, the above is stupid. |
threefingeredguy Ghost
Posted: 27 Oct 2007 11:32 GMT Total Posts: 1189 | 3 months.
--- Someone call for an exterminator? |
Hydraliskisback Wraith
Posted: 27 Oct 2007 21:48 GMT Total Posts: 583 | what game 3fg?
--- Iff Hydralisk has posted the above, the above is stupid. |
twin_swords Marine
Posted: 30 Oct 2007 18:44 GMT Total Posts: 29 | yah, i can't wait for pokemon purple. gonna be sweet when it is done. |