Author | Comment |
turtlbrdr Marine Posted: 3 Dec 2007 19:01 GMT Total Posts: 39 | I am making a new game it's called Private Island. Your a character who lives on a private island and you need to find yourself a wife to continue your family for as many generations as you can. It will include two modes: free and life. In free mode you have as many days to accomplish this as you want, but in life mode you only have a set amount of days to find yourself a wife. Besides the point, I need a movement engine. I devised a simple system to move the character around. (keep in mind this is only the prototype ME I will be using a more sophisticated approach in the main program, but it will run basically the same, I hope.)
:Delvar K:1>X:1>Y :Repeat K=22 :ClrHome :Output(4,5,"-") :Output(X,Y,"*") :Delvar K :While K=0 :getKey>K :End :If K=25:Then :X-1>X :End :If K=24:Then :Y-1>Y :End :If K=34:Then :X+1>X :End :If K=26:Then :Y+1>Y :End :End
The character moves around fine, but as you can see (if you do this on you calc.) the character will go through the - I don't want that, so I need something to prevent that from happening. So if you have any ideas, lets here them!
EDIT: After looking at the Pokemon Purple program, I guess what I REALLY need is a hit detection program.
--- Head, and only, programmer of StarAeritha Productions |
Hydraliskisback Wraith
Posted: 4 Dec 2007 07:53 GMT Total Posts: 583 | heres what i do, i use a matrix that shows where collisions are. 1's are for non moveables. 0's are. so in a matrix like this [[0,0,0][0,1,0][0,0,0]]->[A] only the middle is unpassable. but you may want to save memory. so here's how you do it. add this to your code. im writing this under the assumption the "-" is at coordinates 4,5 4 is x 5 is y :getKey>K :End :If K=25 :Then :if Y=5 and X=5 :goto D :X-1>X :End :If K=24 :Then :if Y=6 and X=4 :goto D :Y-1>Y :End :If K=34 :Then :If X=3 and Y=5 :goto D :X+1>X :End :If K=26 :Then :If X=4 and y=4 :Y+1>Y :End :LblD :End
now thats specific if you're looking for something thatll work with everything, you should look into my matrix form.
--- Iff Hydralisk has posted the above, the above is stupid. |
turtlbrdr Marine Posted: 5 Dec 2007 03:48 GMT Total Posts: 39 | Thanks, though i think it might just take to much memory and space where i'm concerned, I should have mentioned that the game will be played in screen-side windows, and won't scroll with the character. So this ends up meaning I have about 25 16x8 character windows.
--- Head, and only, programmer of StarAeritha Productions |
turtlbrdr Marine Posted: 5 Dec 2007 16:44 GMT Total Posts: 39 | Yeah I checked today, It would take just too much memory...
--- Head, and only, programmer of StarAeritha Productions |
tifreak8x Administrator
Posted: 7 Dec 2007 09:33 GMT Total Posts: 419 | Click here
Check out that tutorial, might give you what you need.
--- Bringing you Pokemon, for your calculator. |