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General Discussion Board \ Non-Calculator Related World \ Zelda Editor

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Barrett
Administrator
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Posted: 6 Apr 2002
15:23 GMT
Total Posts: 1676
hey, i'm on my bro's laptop in provo, utah. (very tired, i stayed up till we left at 5, then slept in the car for 12 hours)... did you guys (Z and yoshi) get my latest editor? (well... i added 1 feature after the one i sent you, nothing big though... i'll show you when i get back home) tell me what you think about it... btw, on the SC editor, i'm 99% sure i'll be able to make the tiles be placed while you're holding the mouse down, as opposed to clicking every time. lates, i don't know if i'll be able to use this computer the rest of the time.
btw, Z, will you upload the zelda editor to this site somewhere so i can download it to this computer and test it with this different computer? thanks bud. (also, Z, ask yoshi for the latest beach map i emailed him, and include that if you get the chance)

[Edited by Barrett on 06-Apr-02 18:26]

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-Barrett A
zkostik
Carrier
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Posted: 6 Apr 2002
22:38 GMT
Total Posts: 2486
Yep, I got the latest Zed from you by email. Sure, I'll add Zed to the list of downloads tomorrow (actually, today coz it's 1:40 am here). Should I email youshi for the latest map? Ay, I'm pretty tired too, cya.

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Barrett
Administrator
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Posted: 6 Apr 2002
22:40 GMT
Total Posts: 1676
nevermind uploading zeldaedit, yoshi gave me a copy already. thanks anyways... what do you think about it so far?

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-Barrett A
Barrett
Administrator
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Posted: 7 Apr 2002
13:39 GMT
Total Posts: 1676
hey, how big do you guys think the main map should be? i think, after playing around with it for a litle while, it should be upped to 200x200.. and we don't even have to use all of it (hehe i love computers, no restrictions)... also, in order to easily fit more tiles in, i think we'll have to down the editable area from 50x50 to 40x40, which will make editing submaps a little more hasselfull (is that a word?), but i think it'll be worth it. tell me what you think.

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-Barrett A
Barrett
Administrator
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Posted: 7 Apr 2002
14:18 GMT
Total Posts: 1676
hey, there's a 5% chance that i've found a way to play .wav files. http://www.world-voices.com/resources/cpp.html ... check that out, see if you can make a program that will play them, i can't test it here, i'll bet money that there's a catch and i won't be able to do it, but it's worth a try... btw, how well do .wav files compress in a zip? cus we're gonna have to convert all of these .mid's to .wav, and .wav's use a lot of memory.

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-Barrett A
Barrett
Administrator
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Posted: 17 Apr 2002
20:05 GMT
Total Posts: 1676
ok, we're having some problems getting the speed to go the same.. um... speed on different computers - the timer is all weird, so i'm gonna need some new timer to use. what do all of you C/C++ programmers use as a timer? (for windows)... on my computer the speed is plenty fast, on other people's, it's way too slow, our problem is in the slow speed of BitBlt();... it would also help if anyone has optimization tips for BitBlt(); any help would be GREATLY appreciated.

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-Barrett A
banjo2E
Wraith
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Posted: 21 Mar 2007
06:01 GMT
Total Posts: 689
I have three things to say about this:

1: Wow. It's amazing you guys were working on a Zelda game back then.
2: Page 13, topic 13! OOOOOoOoOoooooOOOOOoOoOooooo.....
3: Bump approaching Barret's record!


*THIS BUMP WAS INTENTIONAL, IN ORDER TO CREATE NOSTALGIA FOR ANCIENT TIMES*

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zkostik
Carrier
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Posted: 21 Mar 2007
11:19 GMT
Total Posts: 2486
Sigh, there's a lot of nostalgia and unfinished projects too. The Zelda editor/game however, became Tankers as we know it (or umm... some don't). I still have some stuff back from my even older games like Lode Runner 83 and Anarchy, that's like back on '99 or '00 stuff. Brings back old memories.

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banjo2E
Wraith
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Posted: 22 Mar 2007
13:01 GMT
Total Posts: 689
I wonder how that happened? A Zelda game going to a tank-based shoot-em-up...That must have been a long, slow transition...

...Or did somebody just suggest that you stop the Zelda idea and go to tanks?

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Barrett
Administrator
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Posted: 22 Mar 2007
13:33 GMT
Total Posts: 1676
Well, that's not exactly what happened. The Zelda map editor and the Tankers map editor both came from the same program... I don't remember which came first, though. Tankers was definitely started before the Zelda map editor, but I don't know if the map editor came before or after the Zelda one.

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-Barrett A
banjo2E
Wraith
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Posted: 22 Mar 2007
13:36 GMT
Total Posts: 689
Wait, so Zelda was abandoned? Who is lying? Zkostik or Barret?

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Barrett
Administrator
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Posted: 22 Mar 2007
13:39 GMT
Total Posts: 1676
neither of us said anything about it being abandoned...










It is.

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-Barrett A
banjo2E
Wraith
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Posted: 22 Mar 2007
17:48 GMT
Total Posts: 689
Ah. Got it.

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zkostik
Carrier
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Posted: 29 Mar 2007
21:38 GMT
Total Posts: 2486
We had two games, well, projects but I don't exactly remember how they merged into one thing. We had a tilemap engine of sorts for Zelda and made an editor for the engine, basic stuff. Tankers back then was a single screen game with small gfx and no scrolling (like Battle City on NES, which I think was the game that inspired the project). Then, over a period of time (long time, btw) it evolved into one game that you see now. Zelda project albeit being wanted ran into complications of extracting maps, gfx, dialog, etc. or perhaps we were not very skilled back then to undertake it. Well anyway, I'd say that the end result still turned out awesome even if it isn't what it started as.

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me2
Goliath
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Posted: 3 Apr 2007
12:05 GMT
Total Posts: 171
can any of you send the editor to this site? I'd like to have it.

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<--- Going out with a bang.
banjo2E
Wraith
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Posted: 3 Apr 2007
15:04 GMT
Total Posts: 689
Did you even read these posts? The Zelda project died and was replaced by Tankers. THERE IS NO ZELDA EDITOR.

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haveacalc
Guardian
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Posted: 3 Apr 2007
15:12 GMT
Total Posts: 1111
The Tankers level editor is included with the game and uses Zelda sprites.

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-quoted directly from most movies that don't exist (and some that do).





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