Author | Comment |
Barrett Administrator
Posted: 6 Apr 2002 15:23 GMT Total Posts: 1676 | hey, i'm on my bro's laptop in provo, utah. (very tired, i stayed up till we left at 5, then slept in the car for 12 hours)... did you guys (Z and yoshi) get my latest editor? (well... i added 1 feature after the one i sent you, nothing big though... i'll show you when i get back home) tell me what you think about it... btw, on the SC editor, i'm 99% sure i'll be able to make the tiles be placed while you're holding the mouse down, as opposed to clicking every time. lates, i don't know if i'll be able to use this computer the rest of the time. btw, Z, will you upload the zelda editor to this site somewhere so i can download it to this computer and test it with this different computer? thanks bud. (also, Z, ask yoshi for the latest beach map i emailed him, and include that if you get the chance)
[Edited by Barrett on 06-Apr-02 18:26]
--- -Barrett A |
zkostik Carrier
Posted: 6 Apr 2002 22:38 GMT Total Posts: 2486 | Yep, I got the latest Zed from you by email. Sure, I'll add Zed to the list of downloads tomorrow (actually, today coz it's 1:40 am here). Should I email youshi for the latest map? Ay, I'm pretty tired too, cya.
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Barrett Administrator
Posted: 6 Apr 2002 22:40 GMT Total Posts: 1676 | nevermind uploading zeldaedit, yoshi gave me a copy already. thanks anyways... what do you think about it so far?
--- -Barrett A |
Barrett Administrator
Posted: 7 Apr 2002 13:39 GMT Total Posts: 1676 | hey, how big do you guys think the main map should be? i think, after playing around with it for a litle while, it should be upped to 200x200.. and we don't even have to use all of it (hehe i love computers, no restrictions)... also, in order to easily fit more tiles in, i think we'll have to down the editable area from 50x50 to 40x40, which will make editing submaps a little more hasselfull (is that a word?), but i think it'll be worth it. tell me what you think.
--- -Barrett A |
Barrett Administrator
Posted: 7 Apr 2002 14:18 GMT Total Posts: 1676 | hey, there's a 5% chance that i've found a way to play .wav files. http://www.world-voices.com/resources/cpp.html ... check that out, see if you can make a program that will play them, i can't test it here, i'll bet money that there's a catch and i won't be able to do it, but it's worth a try... btw, how well do .wav files compress in a zip? cus we're gonna have to convert all of these .mid's to .wav, and .wav's use a lot of memory.
--- -Barrett A |
Barrett Administrator
Posted: 17 Apr 2002 20:05 GMT Total Posts: 1676 | ok, we're having some problems getting the speed to go the same.. um... speed on different computers - the timer is all weird, so i'm gonna need some new timer to use. what do all of you C/C++ programmers use as a timer? (for windows)... on my computer the speed is plenty fast, on other people's, it's way too slow, our problem is in the slow speed of BitBlt();... it would also help if anyone has optimization tips for BitBlt(); any help would be GREATLY appreciated.
--- -Barrett A |
banjo2E Wraith
Posted: 21 Mar 2007 06:01 GMT Total Posts: 689 | I have three things to say about this:
1: Wow. It's amazing you guys were working on a Zelda game back then. 2: Page 13, topic 13! OOOOOoOoOoooooOOOOOoOoOooooo..... 3: Bump approaching Barret's record!
*THIS BUMP WAS INTENTIONAL, IN ORDER TO CREATE NOSTALGIA FOR ANCIENT TIMES*
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zkostik Carrier
Posted: 21 Mar 2007 11:19 GMT Total Posts: 2486 | Sigh, there's a lot of nostalgia and unfinished projects too. The Zelda editor/game however, became Tankers as we know it (or umm... some don't). I still have some stuff back from my even older games like Lode Runner 83 and Anarchy, that's like back on '99 or '00 stuff. Brings back old memories.
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banjo2E Wraith
Posted: 22 Mar 2007 13:01 GMT Total Posts: 689 | I wonder how that happened? A Zelda game going to a tank-based shoot-em-up...That must have been a long, slow transition...
...Or did somebody just suggest that you stop the Zelda idea and go to tanks?
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Barrett Administrator
Posted: 22 Mar 2007 13:33 GMT Total Posts: 1676 | Well, that's not exactly what happened. The Zelda map editor and the Tankers map editor both came from the same program... I don't remember which came first, though. Tankers was definitely started before the Zelda map editor, but I don't know if the map editor came before or after the Zelda one.
--- -Barrett A |
banjo2E Wraith
Posted: 22 Mar 2007 13:36 GMT Total Posts: 689 | Wait, so Zelda was abandoned? Who is lying? Zkostik or Barret?
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Barrett Administrator
Posted: 22 Mar 2007 13:39 GMT Total Posts: 1676 | neither of us said anything about it being abandoned...
It is.
--- -Barrett A |
banjo2E Wraith
Posted: 22 Mar 2007 17:48 GMT Total Posts: 689 | Ah. Got it.
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zkostik Carrier
Posted: 29 Mar 2007 21:38 GMT Total Posts: 2486 | We had two games, well, projects but I don't exactly remember how they merged into one thing. We had a tilemap engine of sorts for Zelda and made an editor for the engine, basic stuff. Tankers back then was a single screen game with small gfx and no scrolling (like Battle City on NES, which I think was the game that inspired the project). Then, over a period of time (long time, btw) it evolved into one game that you see now. Zelda project albeit being wanted ran into complications of extracting maps, gfx, dialog, etc. or perhaps we were not very skilled back then to undertake it. Well anyway, I'd say that the end result still turned out awesome even if it isn't what it started as.
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me2 Goliath
Posted: 3 Apr 2007 12:05 GMT Total Posts: 171 | can any of you send the editor to this site? I'd like to have it.
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banjo2E Wraith
Posted: 3 Apr 2007 15:04 GMT Total Posts: 689 | Did you even read these posts? The Zelda project died and was replaced by Tankers. THERE IS NO ZELDA EDITOR.
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haveacalc Guardian
Posted: 3 Apr 2007 15:12 GMT Total Posts: 1111 | The Tankers level editor is included with the game and uses Zelda sprites.
--- -quoted directly from most movies that don't exist (and some that do). |