Author | Comment |
shadin_darkly Probe
Posted: 22 Nov 2007 21:02 GMT Total Posts: 6 | awsome i cant wait i dnt rly know much of the stuff u guys have been saying the main one i understand is ascii but other than that like string and stuff i have no clue so i may need like dumbed down explainations |
shadin_darkly Probe
Posted: 25 Nov 2007 19:06 GMT Total Posts: 6 | have ne upsates or nething do u have like a site where u host all your "screenies" |
shadin_darkly Probe
Posted: 25 Nov 2007 19:11 GMT Total Posts: 6 | u guys seem a little old to be playing pokemon but hell so am i i cant remember where i saw it but 98% of teens drop it by mddle school im 15 and i happy to be part of that 2% ni dnt know wut im ramblin on about im just bored and lonely |
banjo2E Wraith
Posted: 25 Nov 2007 22:10 GMT Total Posts: 689 | Hey, you see the little link under your avatar? That's bright blue? And says "edit"? Use that next time, OK?
--- http://uncyclopedia.org/wiki/User:Administrator <------ WOOOOO!!!!! |
tifreak8x Administrator
Posted: 26 Nov 2007 05:56 GMT Total Posts: 419 | Click here for screenshots
And yeah, good forum manners is to edit your post if it is within 24 hours of a previous. otherwise, double posting after 24 hours is usually acceptable.
--- Bringing you Pokemon, for your calculator. |
shadin_darkly Probe
Posted: 26 Nov 2007 18:35 GMT Total Posts: 6 | oh ok ic about those screen shot where can i find them nvm i c the link now |
shadin_darkly Probe
Posted: 4 Dec 2007 19:36 GMT Total Posts: 6 | its been wel over 24 hours i need updats bout the game |
tifreak8x Administrator
Posted: 4 Dec 2007 19:58 GMT Total Posts: 419 | Been slowly working on interior maps of Viridian, not much else beyond that.
--- Bringing you Pokemon, for your calculator. |
TheStorm Marine
Posted: 11 Dec 2007 08:10 GMT Total Posts: 15 | cool it seems as if the maps are moving along quite nicely.
--- "If you've done something right noone will know you've done anything at all." |
shiek276 Probe Posted: 20 Dec 2007 18:00 GMT Total Posts: 7 | I've been watching this program unfold for what feels like two years and I have to say it has come along quite nicely. |
banjo2E Wraith
Posted: 21 Dec 2007 19:57 GMT Total Posts: 689 | Two years? Coo. Thought it was only one.
--- http://uncyclopedia.org/wiki/User:Administrator <------ WOOOOO!!!!! |
tifreak8x Administrator
Posted: 23 Dec 2007 20:31 GMT Total Posts: 419 | Pokemon has been in progress since Sept of 05. It has been around for a long, long time already. :P
As of now, working on random bits of code.. definitely not gonna make a great demo release available by Christmas, but I might release it in it's current state. Give ya'll something to play with.
--- Bringing you Pokemon, for your calculator. |
tifreak8x Administrator
Posted: 10 Jan 2008 14:35 GMT Total Posts: 419 | Well it has been a while. I got fed up with the bug, so I simply removed the line by line display for the dialogue. Now things work well again ^^
I have been working on making a dynamic hp restorer. This way, I don't need to write LP1(2->LP1(1 etc etc over and over. The program works like it should, but celtic 2 is not doing what it should, for some reason. not sure what is up with it yet, but we are attempting to figure it out.
--- Bringing you Pokemon, for your calculator. |
1337h4kor Wraith
Posted: 29 Feb 2008 23:59 GMT Total Posts: 612 | *bump* (I think) Nice to see that you're still tryin. Well I'm finally repicking back up mine. good luck.
--- I wish i could swim in the sea of probabilty but once during my life. |
tifreak8x Administrator
Posted: 5 Mar 2008 20:50 GMT Total Posts: 419 | I am currently redoing the pokemon sprites, got roughly 60 to redo. Then on to random encounters.
--- Bringing you Pokemon, for your calculator. |
darksideprogramming Guardian
Posted: 14 Mar 2008 09:30 GMT Total Posts: 1005 | Just hurry up and finish this already, tifreak... gawd. :P
<3 |
tifreak8x Administrator
Posted: 27 Mar 2008 17:41 GMT Total Posts: 419 | lol, workin on it!!
Just picked it back up today, gonna see if I cannot get these sprites done in the next week or so. :)
Then I have to figure out where the hell I left off.. <.<
--- Bringing you Pokemon, for your calculator. |
darksideprogramming Guardian
Posted: 28 Mar 2008 08:10 GMT Total Posts: 1005 | Also lrn2takenotes. :P |
tifreak8x Administrator
Posted: 29 Mar 2008 12:41 GMT Total Posts: 419 | Note taking?!? :o
That's.. brilliant!!!! It's crazy enough it just might work! :o
--- Bringing you Pokemon, for your calculator. |
tifreak8x Administrator
Posted: 3 May 2008 04:43 GMT Total Posts: 419 | ZOMG! PROGRESS!!!!! :O
I managed to get all the sprites "fixed" inside the actual data, now I am optimizing/compressing the data, again. This should not take overly long, as long as "certain things" don't distract me. :P
Anywho, once this is done, the basic pokedex program should see an update, at the very least. :)
--- Bringing you Pokemon, for your calculator. |
tifreak8x Administrator
Posted: 5 May 2008 20:43 GMT Total Posts: 419 | I am up to #60 in sprites being recompressed. Will hopefully have these completed by this weekend. Then time to drag out the ti-keyboard and type them all into the calc. Should be no big deal..
--- Bringing you Pokemon, for your calculator. |
Zachary940 Wraith
Posted: 6 May 2008 13:50 GMT Total Posts: 714 | Do I see an updated demo in the near future?
--- It is much easier to suggest solutions when you know nothing about the problem. |
tifreak8x Administrator
Posted: 6 May 2008 20:47 GMT Total Posts: 419 | I am endeavoring to get something out before August. It just depends on how things mesh together. I am sure you know how it goes :P
--- Bringing you Pokemon, for your calculator. |
Zachary940 Wraith
Posted: 7 May 2008 12:24 GMT Total Posts: 714 | Yea, take your time. No hurry. Keep up the great work and keep us updated.
--- It is much easier to suggest solutions when you know nothing about the problem. |
tifreak8x Administrator
Posted: 8 May 2008 06:56 GMT Total Posts: 419 | 85/151 sprites compressed onto paper. :)
--- Bringing you Pokemon, for your calculator. |
tifreak8x Administrator
Posted: 8 May 2008 19:47 GMT Total Posts: 419 | 134/151 sprites compressed onto paper. Almost done with that, and then onto putting them into the calc...
--- Bringing you Pokemon, for your calculator. |
tifreak8x Administrator
Posted: 10 May 2008 03:57 GMT Total Posts: 419 | I finished the sprite compression!! ^_^
On a side note, I got the calc convertor working completely. The only adjustment that needs to be made is to remove the very last 'G' because it is not needed. (super simple though, 10 seconds to fix) The next step is to make it go through all 151 sprites by itself, and paste the code code to the appropriate programs. That should be the hardest part right there... Thinkin bout breakin out yet another 83+, copy these files to it, and testing it there... If nothing else, copy to the PC, and begin testing again... I think I will do that.
--- Bringing you Pokemon, for your calculator. |
tifreak8x Administrator
Posted: 16 May 2008 16:23 GMT Total Posts: 419 | Well, I have it currently set up to write the code to the programs for me, though I have run into a slight problem. It refuses to go past the first sprite.. I hope to have this figured out sometime tonight. :)
--- Bringing you Pokemon, for your calculator. |
tifreak8x Administrator
Posted: 17 May 2008 18:23 GMT Total Posts: 419 | Ok... since this is sort of off the wall, though still part of pokemon.. and is following the line of the sprite compressing.. :p
http://tifreakware.net/tifreak8x/pokemon/spritecompressor.zip
I decided to just have the calc do all the work for me, save me the trouble.. even after going through them all and placing them on paper, and leaving mistakes... :p
I believe that all bugs have been killed in this... Please check it out, see what you think, and see if you happen to stumble across any bugs. :D
File Name: Old / New ZPM1: 4,363 / 3,015 ZPM2: 4,440 / 2,900 ZPM3: 4,325 / 3,059 ZPM4: 4,440 / 3,384 ZPM5: 4,135 / 2,692 ZPM6: 4,257 / 2,950
Totals: 25,960/18,000
--- Bringing you Pokemon, for your calculator. |
tifreak8x Administrator
Posted: 25 May 2008 15:56 GMT Total Posts: 419 | Got the pokedex updated on the front page, yay. I managed to get a total of 8k shaved off the final size. I am NOT working on the pokemon sprites from this point on. I am done with them, and this is how they will appear in the game. :P
Anyways, I have just finished converting the list of TM/HM that pokemon can learn, and am now working on putting that in the calc. Should keep me busy for a couple days..
--- Bringing you Pokemon, for your calculator. |
tifreak8x Administrator
Posted: 1 Jun 2008 13:20 GMT Total Posts: 419 | The lists was finished on Friday.. The calc now contains all the TM and HM learnables.
I spent some time working on the saving system. So far, it all seems to work. Only problem is, I am uncertain if it does until more of the game is in place, and more of it matters.
--- Bringing you Pokemon, for your calculator. |
tifreak8x Administrator
Posted: 8 Jun 2008 20:20 GMT Total Posts: 419 | I have all the attack lists put to paper, will begin working on putting them into the calculator. That should not take long, as they are 5 element lists.. and there are only 165 of them...
--- Bringing you Pokemon, for your calculator. |
darksideprogramming Guardian
Posted: 10 Jun 2008 11:21 GMT Total Posts: 1005 | Only, he says. |
tifreak8x Administrator
Posted: 11 Jun 2008 08:59 GMT Total Posts: 419 | It is not that many, honestly... :P
And when did you start watchin this topic again? When I reached 8 posts to myself? :P
--- Bringing you Pokemon, for your calculator. |
tifreak8x Administrator
Posted: 11 Jul 2008 09:39 GMT Total Posts: 419 | I completed the lists of attacks, and got the attack type chart programmed into the calc as a matrix. And now, I am working on random encounters.
--- Bringing you Pokemon, for your calculator. |
haveacalc Guardian
Posted: 11 Jul 2008 22:27 GMT Total Posts: 1111 | I believe this will assist you. :)
--- -quoted directly from most movies that don't exist (and some that do). |
tifreak8x Administrator
Posted: 12 Jul 2008 05:22 GMT Total Posts: 419 | Not really seeing anything there that would be of any assistance. I am working on getting the lists and such as to where pokemon show up, and how often they do.
--- Bringing you Pokemon, for your calculator. |
tifreak8x Administrator
Posted: 13 Jul 2008 21:07 GMT Total Posts: 419 | I finally got the start of it going now. The random encounter system has been started. At this moment, the data to cause random encounters is simply stored when it looks for which map program to run. That will of course change once I get a working battle engine, etc. Anyways, a screenshot for your enjoyment:
Stat Generation will be next.
--- Bringing you Pokemon, for your calculator. |
Hydraliskisback Wraith
Posted: 19 Sep 2008 16:52 GMT Total Posts: 583 | refresh us on your updates, sir tifreak! :D
--- Iff Hydralisk has posted the above, the above is stupid. |
tifreak8x Administrator
Posted: 20 Sep 2008 06:07 GMT Total Posts: 419 | Hmm... updates... Let's see...
I got random encounters working
I got stat generation working
I had it giving the attacks to the pokemon, however, some of the optimizations on UnitedTI kinda broke it, so I am starting from the original code and reworking to where I was.
I did some severe optimizing, like combining all the pokemon sprite data into one program, and such, and removed all the If statements. Doing this for a great deal of the data program has shaved off over 5k in memory usage, and brought the program count down to 55 or so. :)
Once I finish going over AOD86, I will resume work on integrating the new data system into the game.
--- Bringing you Pokemon, for your calculator. |
Hydraliskisback Wraith
Posted: 20 Sep 2008 09:27 GMT Total Posts: 583 | dang man. I dont know HOW you can do all this. a project like this i wouldve given up 2 years ago. :P
--- Iff Hydralisk has posted the above, the above is stupid. |
turtlbrdr Marine Posted: 26 Sep 2008 20:04 GMT Total Posts: 39 | Hey tifreak8x can you tell me where I can get the form of Zlist your using I've looked a lot of places and the only one I've found is used to display a list of your programs. What I need is something you can use to put a number into a string, inside a program. Specifically the number in question would be already in "Z".
--- Head, and only, programmer of StarAeritha Productions |
tifreak8x Administrator
Posted: 27 Sep 2008 00:51 GMT Total Posts: 419 | The only suggestion I would have is doing something like:
{Z,Z
Have ZLIST change that to a string, then you can find the position of the , utilizing InString(, and add one from there, and do a sub(Str,#,length(Str
I could come up with something if you needed... It would not take very long to code.
--- Bringing you Pokemon, for your calculator. |
tifreak8x Administrator
Posted: 1 Oct 2008 07:44 GMT Total Posts: 419 | Well, I managed to get some other programs done and taken care of, so now that that is out of the way, I am back on this.
As of this moment, I am completely redoing the pokedex system, to deal with the changes in how the data is stored on the calc. As of now, I am working exclusively on getting the information to display, then, I will see about getting the information to "scroll", and then I will see about posting up a screenshot :)
This is the newest pokedex system. At least, in progress...
--- Bringing you Pokemon, for your calculator. |
Hydraliskisback Wraith
Posted: 3 Oct 2008 23:40 GMT Total Posts: 583 | omg seriously, ti. this is amazing. round of applause.
--- Iff Hydralisk has posted the above, the above is stupid. |
tifreak8x Administrator
Posted: 4 Oct 2008 20:31 GMT Total Posts: 419 | vs
The one on the left is optimized, and the structure of the program changed slightly. I hope you can tell the difference in speed between the two of them...
--- Bringing you Pokemon, for your calculator. |
tifreak8x Administrator
Posted: 5 Oct 2008 11:15 GMT Total Posts: 419 | BWHAHAHAHAHAHAHAHAHAHAHAHAHA
I am so awesome. Or at least, I think I am. I might not be. *shrugs*
Anyways, here be important stuff for you all. I have gotten random encounters to 100% !!!!!!1111oneeleven You have no idea how happy I am to have that done and over with, after pitting myself against it for over 2 hours today. But, enough babbling. You want a screenshot, I am sure...
--- Bringing you Pokemon, for your calculator. |
tifreak8x Administrator
Posted: 5 Oct 2008 18:43 GMT Total Posts: 419 | What battle system? :rolleyes: Oh! You mean this:
:D
Of course, I am just using the enemy data to populate the screen and information right now. The next thing to do is begin with the events system, so you can even get your first pokemon to start battling. But it is still progress. ^_^
Is the way it looked on the gameboy game. :D
--- Bringing you Pokemon, for your calculator. |
Hydraliskisback Wraith
Posted: 6 Oct 2008 10:13 GMT Total Posts: 583 | simply amazing TI. You're really outdoing yourself in this. You've seiruosly come a long way from wence this started. and idk why the .gif's are so slow here, i KNOW they weren't this slow at home, so i can't tell whats going on with the speed, but i trust that its faster and better, and just plain awesome. gratz ti. =D
also is there a current demo out yet with all of this? or when will this be updated in a demo?
--- Iff Hydralisk has posted the above, the above is stupid. |
tifreak8x Administrator
Posted: 6 Oct 2008 19:21 GMT Total Posts: 419 | Well, I was chatting with benryves on efnet IRC and he offered to create an asm program to display pokemon sprites faster. This is its ONLY PURPOSE!!!! This way, it gets the nay-sayers off my back. :P
Anyways, working on getting an event system set up on paper...
--- Bringing you Pokemon, for your calculator. |