Author | Comment |
Hydraliskisback Wraith
 Posted: 18 Oct 2007 18:30 GMT Total Posts: 583 | oh boy. you gone and done it. yes i did. basically im fixing the view to more fully behind his back and the walls are going to be in front of him he's going to be outside to im going to put bricks and stuff on the walls this time annnd a new uber enemy and cover system i have sprites i wanna show you!!! just not now. later. i promise. you will be pleasantly surprised.
the story? you have no memory. you escaped out of a laboratory and into the city. They know you're out there and they want you back. Why? We'll soon find out. In the sequel. XD but nonetheless im going to put missions like "get to place." or "kill this enemy" etc. im going to make a mission editor edition to the map editor, etc. soya. its going to be niiiice.
--- Iff Hydralisk has posted the above, the above is stupid. |
1337h4kor Wraith
 Posted: 18 Oct 2007 18:37 GMT Total Posts: 612 | Sounds like a nice sequel. Is the story line going to be that devolped or is it going to lean more towards a shot em up game?
--- I wish i could swim in the sea of probabilty but once during my life. |
Hydraliskisback Wraith
 Posted: 19 Oct 2007 06:56 GMT Total Posts: 583 | basically text in between levels i have a nice (easy to learn for modding/creating own) mission basis that basically says if L=1 prgmES2M1 (escape 2 mission 1) etc soya that program then displays text on graph giving you the closing to previous mission and an intro to next mission.
and then stores the matrice and says what kind of enemies are going ot be in that level
--- Iff Hydralisk has posted the above, the above is stupid. |
1337h4kor Wraith
 Posted: 19 Oct 2007 08:38 GMT Total Posts: 612 | sounds like a very friendly systm.
--- I wish i could swim in the sea of probabilty but once during my life. |
Hydraliskisback Wraith
 Posted: 20 Oct 2007 16:09 GMT Total Posts: 583 | yes too bad i went at it spurratically like i was ADHD im going to have to collect my thoughts and continue. ugh i left a mess im trying to reorganize it now.
--- Iff Hydralisk has posted the above, the above is stupid. |
1337h4kor Wraith
 Posted: 20 Oct 2007 21:04 GMT Total Posts: 612 | Messes is the way the great mind thinks. Orginized chaos is the only true path.
--- I wish i could swim in the sea of probabilty but once during my life. |
Hydraliskisback Wraith
 Posted: 20 Oct 2007 23:01 GMT Total Posts: 583 | meh im quite focused on my graphics now there will not only be corridors found in the first, but open rooms as well. and no more blank walls theyre brick theyre so gorgeous i cant wait to show you guys, my comps internet is down, which is why im not on as much, but when its up you guys will revere in the glory. i have the cover graphics and him throwing the grenade my gosh im a genious
--- Iff Hydralisk has posted the above, the above is stupid. |
1337h4kor Wraith
 Posted: 21 Oct 2007 14:36 GMT Total Posts: 612 | You're game is going to make me almost cry for the graphics. Almost as since I haven't yet seen.
--- I wish i could swim in the sea of probabilty but once during my life. |
ryantmer Wraith
 Posted: 21 Oct 2007 17:34 GMT Total Posts: 692 | Is "soya" a species of the same genus as soy? Or do you mean like soya sauce? |
Hydraliskisback Wraith
 Posted: 25 Oct 2007 19:43 GMT Total Posts: 583 | ok so heres the way things happened new engine not well planned out as i thought it was- total crap im recycling the old engine, which means only corridors, not open rooms, darnit. but the new graphics will be in and the missions and boss battles are still going to be in it. cool cool.
@ryantmer so yeah == soya soya != soy-a soy-a != soy soy != food
--- Iff Hydralisk has posted the above, the above is stupid. |
Hydraliskisback Wraith
 Posted: 26 Oct 2007 11:55 GMT Total Posts: 583 | project scrapped for now. keeping it in mind. just too much right now, idk. it was the initial, sloppy intro to it giving me frusteration in the project. i'll pick it up later and do it.
--- Iff Hydralisk has posted the above, the above is stupid. |