Author | Comment |
hyperdude Probe Posted: 15 Jul 2007 20:45 GMT Total Posts: 8 | Heh. I've seen a couple of programs on ticalc.org that will give the number of pressed keys. one says "Great for programmers!"
Can't people just do it manually (ie. row-column configuration) and not waste 5kb or whatever on a pre-made program to tell them something they could find out on their own?
PS. If you don't know how to identify button keycodes, use the row-column trick (if the button is in the tenth row [bottom] and it the third one in that row, its number is 105. if it's in the first row and is the fourth one, it's 14. etc etc).
But whatever. that's just my opinion
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allynfolksjr Administrator
 Posted: 15 Jul 2007 22:12 GMT Total Posts: 1892 | It must be really hard to figure it out. |
hyperdude Probe Posted: 16 Jul 2007 08:39 GMT Total Posts: 8 | but it's actually not that hard. it's just a few commands (like "getkey->K" "if K=45:stop" etc. etc.)
Why would someone need a premade program to help them figure out the number when it's so simple?
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haveacalc Guardian
 Posted: 16 Jul 2007 09:40 GMT Total Posts: 1111 | If getKey=45 Stop
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hyperdude Probe Posted: 16 Jul 2007 10:00 GMT Total Posts: 8 | "If getKey=45 Stop"
yeah whatever
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Xero Xcape Marine
 Posted: 16 Jul 2007 11:03 GMT Total Posts: 29 | It's a program in the manual, it makes people feel special that they can copy TI's crappy code
--- BASIC flames are for n00bs, you don't want to be a n00b do you? | My other calc is a Porsche. |
hyperdude Probe Posted: 16 Jul 2007 11:11 GMT Total Posts: 8 | It's a program in the manual, it makes people feel special that they can copy TI's crappy code
Exactly. People think they're ubersmart because they can copy a simple code.
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banjo2E Wraith
 Posted: 16 Jul 2007 11:42 GMT Total Posts: 689 | Huh. That's odd. It's not in my manual. All I have is "Sierpinski Triangle" and "Guess the Coefficients."
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me2 Goliath
 Posted: 16 Jul 2007 12:01 GMT Total Posts: 171 | A way you can do movement is: A as the x-coordinate, and B as the y-coordinate, K for keypress
30->A ;sets initial values -30->B Lbl 1 While K=0 ;repeats until key is pressed getkey->K End A->C ;stores old coordinates B->D (A-(K=24)+(K=26))->A ;uses keypress (B-(K=25)+(K=34))->B Pt-On(A,B ;shows position Pt-Off(C,D ;deletes old position 0->K Goto 1 ;repeats the label End
For this to work, set Ymin to -62, Ymax to 0, Xmin to 0, and Xmax to 94
Let me know if it was helpful
--- <--- Going out with a bang. |
threefingeredguy Ghost
 Posted: 16 Jul 2007 13:15 GMT Total Posts: 1189 | Nikky was kidding when he said it must be hard to figure out. Sarcasm isn't conveyed well over the internet unless it's very obvious.
Also me2, thanks for reiterating the point of the topic. Lots of people make useless programs that show someone how to do something that would take 10 seconds to figure out.
--- Someone call for an exterminator? |
darksideprogramming Guardian
 Posted: 16 Jul 2007 13:55 GMT Total Posts: 1005 | Or, as is my case, can do in their sleep. |
Master Jc Dragoon
 Posted: 16 Jul 2007 15:41 GMT Total Posts: 54 | "Guess the Coefficients"? I love that game!
It's easy to pick up Nikky's sarcasm. Every other thing he says is sarcastic.
I've always kinda wondered why the getkey #s are the way they are. Like, why is Y= key #11 when it could be 1, and each number numerically in order? I'm guessing it's just hardware, or just because it's easier to figure out the keys when the first number corresponds with the rows.
--- --Note to self: Warranties are NOT a challenge. |
banjo2E Wraith
 Posted: 17 Jul 2007 07:57 GMT Total Posts: 689 | Eleven means "row 1, column 1".
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Master Jc Dragoon
 Posted: 19 Jul 2007 04:52 GMT Total Posts: 54 | >>when the first number corresponds with the rows.
Okay, makes sense to me.
--- --Note to self: Warranties are NOT a challenge. |
tifreak8x Administrator
 Posted: 19 Jul 2007 18:33 GMT Total Posts: 419 | 
Or you can have something spiffy like that :P Makes it so even the brain dead *coughdspcough* can understand getkey. :D
--- Bringing you Pokemon, for your calculator. |
Andy Administrator Posted: 22 Jul 2007 20:22 GMT Total Posts: 939 | Isn't that in the manual? :) |
Zachary940 Wraith
 Posted: 22 Jul 2007 20:50 GMT Total Posts: 714 | If not it should be.
--- It is much easier to suggest solutions when you know nothing about the problem. |
john777 Ultralisk
 Posted: 23 Jul 2007 07:06 GMT Total Posts: 289 | Yes on Page 532. |
Master Jc Dragoon
 Posted: 26 Jul 2007 05:53 GMT Total Posts: 54 | My manual (which is conveniently by my computer) doesn't have a page 532. It's one of the first manuals--A.K.A, the good ones.
--- --Note to self: Warranties are NOT a challenge. |
john777 Ultralisk
 Posted: 26 Jul 2007 06:58 GMT Total Posts: 289 | What makes your book so good? |
darksideprogramming Guardian
 Posted: 14 Aug 2007 09:14 GMT Total Posts: 1005 | Tifreak, you will pay for such insolence.
And this should be one of the first things a budding young programmer should learn. |
CoffmanRunner Ultralisk
 Posted: 17 Sep 2007 14:26 GMT Total Posts: 235 | Yes some programs on websites such as this are of no use to advanced programmers but can help one that are just trying to get started. One of my first "game" programs was when a friends wrote "x-man" on my calculator really quick to help me learn. I studied the code and figured out how it all worked (then improved on it) and my method of learning new things hasn't changed much. 1. Find working code 2. Identify what commands do what 3. Tweak code to make sure you understand it 4. Write your own from scratch and make it Harder, better, faster, stronger (No I am NOT a Kanye Wast fan i listened to the original :))
--- Never gonna let you down... |
haveacalc Guardian
 Posted: 17 Sep 2007 14:43 GMT Total Posts: 1111 | Why do you keep bumping topics that have been dead for a while? I wouldn't have said anything, but this is like the 4 or 5th topic that you've done this to.
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