Author | Comment |
banjo2E Wraith
Posted: 8 May 2007 05:46 GMT Total Posts: 689 | The following games have been released for the TI-83 and -84 series families.
-Punk Quest (Lowercase) <-----My first game; therefore, it sucks -School Survival <------This is my most popular game -School Survival "expansion pack" <----This is the continuation of School Survival; you no longer need a password -Fredgame <----My original parody of the Bobgames -Fredgame 2 <-----Sequel to Fredgame; superior in many ways, especially if you have an 84+SE
Also, we've made the following math programs (well, program):
-Quadratic Formula <----Yes, another one. This one solves step by step though.
And the following game is in development:
-Pokemon Brown <----Think Pokemon Mystery Dungeon, except crappier quality
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haveacalc Guardian
Posted: 9 May 2007 20:32 GMT Total Posts: 1111 | >Also, we've made the following math programs (well, program):
We? I thought there was only one of you.
Here's all of what I've uploaded to CalcG(ames): Endless Descent (like falldown) ErrorLib Metabolism (snake variation) Space Invaders (much different from the little 1v1 duels that some poeple have made) The Expedition (my first game, all menus, disps and pauses) The Speedy Potato (collect things on the homescreen) The Speedy Potato (Windows version)
What I'm makin': Pitfall! (if I can get it to run quickly enough, it'll be in grayscale) A simple grayscale sprite editor for oncalc sprite-making, necessary for Pitfall!
I've made a million other things, but I lost them in things like RAM clears. Another reason that my list is as small as it is is that I've decided not to upload any unoriginal things that I've made, even if they're better than versions that others have made.
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banjo2E Wraith
Posted: 10 May 2007 05:46 GMT Total Posts: 689 | >We? I thought there was only one of you.
Do you know that for sure?
Anyway, I'm probably going to put Pokemon Brown on hiatus. I'm thinking of making a BASIC version of the Love Hina Sim Date RPG, less the secrets and cheats. Or maybe just less the secrets. But I'll probably change the cheats. Does anyone else like this idea?
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threefingeredguy Ghost
Posted: 10 May 2007 09:01 GMT Total Posts: 1189 | Basic Games (mostly pure basic, later ones used xLIB): Digimon including linked battles. It used the clock functions for hunger and aging, so it needed an 84. Runthru - a game where you navigated a quickly moving ball through obstacles Some Snake game for the 1-hour programming contest at UTI. You could move 8 directions and tried not to hit stuff Gravity Drop - a small amount of pixels would basically fall down lines that you drew with certain pixel combinations doing stuff like reversing gravity or shooting it off ramps or splitting it into multiple parts when the moving object encountered them. Space Station Basic - An exact replica of Space Station Pheta in Basic using xLIB. Didn't run as fast as I'd hoped despite it being ridiculously optimized, so I didn't release it. Grayscale Puzzle Game - puzzle style was too easy so I scrapped it. Smooth Scrolling (pixel by pixel) Engine - deleted because I came up with a way better way of doing it that I haven't written yet. Multilayer Non-Scrolling Tilemapper (include sprite drawing) with support for masked sprites and transparency in layers. Took a lot of memory for all the data (program itself was a few lines) but ran nearly as fast as just using the regular xLIB tilemapper.
ASM: Space Station Pheta Lights Out - puzzle game, it can be found online though I never formally released it Copter - didn't like the wall generation I used so I never released it Dance Station Pheta - best game evar
I've never played Love Hina Sim Date RPG. Is it good?
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ryantmer Wraith
Posted: 10 May 2007 10:49 GMT Total Posts: 692 | We are nerds. We are asking whether a date simulation program is good.
Regular people: "Was she good? Is she hot"
Us: "What's she programmed in? Is she in 16 or 32 bit colour?"
Yay! |
banjo2E Wraith
Posted: 10 May 2007 11:08 GMT Total Posts: 689 | See for yourself.
Click Here for the original Love Hina game.
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threefingeredguy Ghost
Posted: 10 May 2007 14:38 GMT Total Posts: 1189 | So boring I couldn't get past the first screen.
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banjo2E Wraith
Posted: 11 May 2007 05:44 GMT Total Posts: 689 | That's the preloader. You have to click the little button in order to use the actual game.
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threefingeredguy Ghost
Posted: 11 May 2007 08:28 GMT Total Posts: 1189 | I was exaggerating. I made it several minutes into it.
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banjo2E Wraith
Posted: 11 May 2007 15:07 GMT Total Posts: 689 | I realized that.
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banjo2E Wraith
Posted: 16 May 2007 13:31 GMT Total Posts: 689 | I've just now made a real cool program that rocks. It's a fortune cookie thing with ten possible results. Since a billion of these already exist (and I'm not entirely sure this is exaggerating) I'm just releasing it as is. Here's the code for it; I'm blocked from file transfers at the moment, as my parents don't trust me not to play games online, for some reason. Just cut and paste into Graphlink and do some minor editing. *** _ IS THE BLANK SPACE, IN CASE YOU DIDN'T KNOW, IF YOU DID NOT YOU ARE A NOOB ***
Lbl 0 ClrHome Disp "_ _Break cookie?","","","_ _ _ _ _ _---","_ _ _ _ _ </[] Output(8,1,[1]Yes Output(8,12,[2]No 0 -> Z Lbl X getKey -> Z If Z=92 Then Goto 1 Else If Z=93 Then Goto 2 End End Goto X Lbl 2 Stop Lbl 1 0 -> Z ClrHome Disp "0---------------","[_ _ _ _ _ _ _ _ _ _ _ _ _ _ ]","[_ _ _ _ _ _ _ _ _ _ _ _ _ _ ]","[_ _ _ _ _ _ _ _ _ _ _ _ _ _ ]","[_ _ _ _ _ _ _ _ _ _ _ _ _ _ ]","[_ _ _ _ _ _ _ _ _ _ _ _ _ _ ]","[_ _ _ _ _ _ _ _ _ _ _ _ _ _ ] Output(8,1,"---------------0 randInt(1,10) -> Z If Z=1 Then Output(2,3,"You will be Output(3,2,"murdered by a Output(4,4,"Teletubby Output(5,2,"sometime next Output(6,2,"Valentines day End If Z=2 Then Output(4,2,"Eat my shorts! Output(5,4,"--EL BARTO End If Z=3 Then Output(4,3,"ZEEKY BOOGY Output(5,5,"DOOG Repeat Z=13 Z+1 -> Z End ClrHome Disp "(--------------)","(--------------)","_ _ _ _ _ _(--)","_ _ _ _ _ _(--)","_ _ _(--------)","_ _ _ _ _ _(--)","_ _ _ _ _ _(--) Output(8,7,"(--) Pause ClrHome Disp "Bob, Fred, Jack,","George, Grover,","G.W.Bush, Osama,","Your Mom, all 3","Powerpuff girls,","AND MY AXE","have died. Output(8,1,"GAME Output(8,13,"OVER Pause ClrHome Disp "Hey, some","cookies are","still intact! Pause Goto 0 End If Z=4 Then Output(2,4,"Hello. The Output(3,4,"toll-free Output(4,3,"fortune you Output(5,3,"have dialed Output(6,5,"has been Output(7,3,"disconnected. End
***TO BE CONTINUED...SOMETIME...***
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threefingeredguy Ghost
Posted: 16 May 2007 13:37 GMT Total Posts: 1189 | This program will slow down and crash due to the memory leaks.
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haveacalc Guardian
Posted: 16 May 2007 14:44 GMT Total Posts: 1111 | Also, use <pre> for code. As far as your program goes, it would be more practical to use a string array (custom-made).
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Zachary940 Wraith
Posted: 16 May 2007 19:24 GMT Total Posts: 714 | Save me from the horable abuse of the if statments. Agg my eyes.
If c=92 goto x
Does the same thing as
If c=92 Then Goto x End
As well You do not need that else in there. And for the love of my eyes learn that lbls and gotos are bad, exspecally when used how you are using them. I use loops. So much better on mem
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haveacalc Guardian
Posted: 16 May 2007 20:41 GMT Total Posts: 1111 | If I remember correctly, he's convinced that If doesn't work unless it's blocked with Then and End.
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threefingeredguy Ghost
Posted: 16 May 2007 22:46 GMT Total Posts: 1189 | If X=12 Goto LB works fine and won't cause memory leaks like If X=12 Then Goto LB End
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banjo2E Wraith
Posted: 17 May 2007 05:46 GMT Total Posts: 689 | >Agg my eyes. If c=92 goto x
Does the same thing as
If c=92 Then Goto x End
You guys are right, of course, but for some reason I kept having glitches when I programmed it in like that on pretty much every program I tried it with. Also, the full program (when run) does not slow down or cause memory leaks, at least on my calc.
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haveacalc Guardian
Posted: 17 May 2007 09:02 GMT Total Posts: 1111 | Yes, it does slow down and cause memory leaks. Your program is just too short for it to make a difference.
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banjo2E Wraith
Posted: 17 May 2007 09:13 GMT Total Posts: 689 | I only posted about half of it; even double the current size, you're saying it's too small to matter?
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haveacalc Guardian
Posted: 17 May 2007 09:17 GMT Total Posts: 1111 | I don't think you understand what I mean. The amount of memory leakage is relative to the number of Ends passed up by Goto. Unless your program loops back around after reading a fortune, not much memory is leaked.
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banjo2E Wraith
Posted: 17 May 2007 11:06 GMT Total Posts: 689 | Uh...it does loop around...but I don't understand what you mean by "memory leakage," as what I was thinking of is apparently not what you mean.
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Zachary940 Wraith
Posted: 17 May 2007 12:06 GMT Total Posts: 714 | Check out my first game. The title is called Game V1.1 you will then know what memory leaks are or atleast how they affect your program.
Ex:
If C=2 Then Disp "Hi my name is Zach Goto A End
The above will leak memory
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banjo2E Wraith
Posted: 17 May 2007 12:47 GMT Total Posts: 689 | Was it the cause of the one thing in which you pressed clear to fix lags?
Edit: I changed my opcode in the manner you guys suggested, just to tell what weird error I got this time. But for some reason it actually worked the way it should this time. It's weird.
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haveacalc Guardian
Posted: 17 May 2007 13:04 GMT Total Posts: 1111 | (misuse of "opcode")
To understand memory leakings, run the following code on your calc:ClrHome 0 Lbl M Repeat 0 Ans+1 Output(3,4,Ans Goto M Watch the screen as the program runs. Execution will slow more and more until you recieve an ERR:MEMORY message. Also, look at what Ans is equal to after the program runs. You should note that the difference between before and after each occurrence of memory leakage is negligible, but it really adds up when you're looping things.
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banjo2E Wraith
Posted: 17 May 2007 13:08 GMT Total Posts: 689 | So...having Goto commands in If/Then statements is a bad thing?
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haveacalc Guardian
Posted: 17 May 2007 13:11 GMT Total Posts: 1111 | Mmhmmm.
Unless, of course, you compensate for the Ends not reached. Example: Disp "YOU HAVE" If 1 Then Goto OK Disp "NOT" End Lbl OK Disp "SUCCEEDED." End
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banjo2E Wraith
Posted: 17 May 2007 13:14 GMT Total Posts: 689 | Wow. BASIC sucks, doesn't it?
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haveacalc Guardian
Posted: 17 May 2007 13:16 GMT Total Posts: 1111 | Naw, it's just really slow. One of the fun things about coding in BASIC is finding creative ways to get around TI's having written a poorly organized language. There are severe limitations, though, which is why I've switched to Assembly.
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threefingeredguy Ghost
Posted: 17 May 2007 15:19 GMT Total Posts: 1189 | See what happens is for every multi-line conditional opening statement (then or else), the location of that then or else is pushed onto a list in memory called the stack. For asm programmers you can access the real stack, this isn't really the real stack so don't worry. The stack is a list that can only add or remove one thing at a time from only one end. When you have a Then - ... - End the location of the Then is pushed onto the stack and when you hit the End it is removed. If you never reach the End statement then the Then isn't removed from the list. So if you keep running the program eventually the stack will get too big and cause the calculator to crash. When you do a Goto before you hit the End statement, you never remove the last Then/Else statement from the list and thus you have memory leaks.
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Zachary940 Wraith
Posted: 17 May 2007 19:44 GMT Total Posts: 714 | Wow 3fg, some one has way to much time on their hands.
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banjo2E Wraith
Posted: 18 May 2007 05:41 GMT Total Posts: 689 | And also should (and probably does) write the FAQ. I totally get it now.
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threefingeredguy Ghost
Posted: 18 May 2007 22:39 GMT Total Posts: 1189 | If you don't suck at life it takes about 2 hours to become a BASIC guru.
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banjo2E Wraith
Posted: 20 May 2007 11:41 GMT Total Posts: 689 | Wow, 3fg, you just accused half the known programmers on the site of sucking at life.
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haveacalc Guardian
Posted: 20 May 2007 14:21 GMT Total Posts: 1111 | Only, half, though. My time spent between joining CalcGames and now consisted of me coming up with new ideas of games to make.
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banjo2E Wraith
Posted: 21 May 2007 11:07 GMT Total Posts: 689 | Really? Mine has consisted of intermittent remembering that calcgames exists and posting-of-file-ness, with large, long periods of total amnesia of calcgames in between.
By the way, can anyone lend me a copy of the Phoenix generic source code? I want to try and make a Gradius version of it. Go Gradius.
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allynfolksjr Administrator
Posted: 21 May 2007 15:53 GMT Total Posts: 1892 | Isn't the source included with the zip file? |
banjo2E Wraith
Posted: 22 May 2007 08:39 GMT Total Posts: 689 | Oh. I did not think of that. My apologies.
Actually, wait. Of course I didn't think of it; all the Phoenix games I currently have were obtained through linking with other people through various years at school.
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