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me2
Goliath
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Posted: 2 Mar 2007
20:06 GMT
Total Posts: 171
me2 hereby establishes a programming group called me2labs. All programs written by me2labs is the property of all who will give me credit for it. Also, any who wish to join may e-mail me at analystjr@aol.com. banjo2e, just write me an e-mail please. You're in it if you want to be, as you are the first to assent to an association for collab programs and BASIC help.

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<--- Going out with a bang.
haveacalc
Guardian
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Posted: 4 Mar 2007
09:38 GMT
Total Posts: 1111
Good luck in your BASIC ventures. Do you intend to specialize in a certain genre?

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-quoted directly from most movies that don't exist (and some that do).
me2
Goliath
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Posted: 5 Mar 2007
11:58 GMT
Total Posts: 171
Yeah, hopefully action games with graphics... Maybe I'll make a decent Pirates! game

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<--- Going out with a bang.
banjo2E
Wraith
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Posted: 5 Mar 2007
13:08 GMT
Total Posts: 689
Ooh, I'm out. Embarassingly, all I can do is text adventures. I still can't make sprites work...

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Zachary940
Wraith
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Posted: 5 Mar 2007
17:46 GMT
Total Posts: 714
Sprites, Are you planning on using xLib?

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It is much easier to suggest solutions when you know nothing about the problem.
me2
Goliath
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Posted: 6 Mar 2007
11:51 GMT
Total Posts: 171
Zachary940:Maybe, if I can figure out how

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<--- Going out with a bang.
haveacalc
Guardian
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Posted: 6 Mar 2007
15:22 GMT
Total Posts: 1111
You really shouldn't. If you start out on xLib without developing your regular BASIC skills first, you'll end up depending on the former unnecessarily. If you don't mind me saying so, you should start out on the homescreen if you want to make flashy games. It's not nearly as limiting as it seems...

banjo: Why not post whatever's giving you trouble? I know that I and others here (where is everyone?) would be willing to help you out.

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-quoted directly from most movies that don't exist (and some that do).
banjo2E
Wraith
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Posted: 6 Mar 2007
16:14 GMT
Total Posts: 689
I posted it awhile back but didn't get a reply. However, I'm willing to try posting it again.

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me2
Goliath
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Posted: 7 Mar 2007
12:45 GMT
Total Posts: 171
haveacalc:that's what I meant. I probably would use Omnicalc first anyhow. I know what you mean about the great possibilities on the home screen. I'm working on a Nibbles game (I know, it's been done) and the pixels move very quickly.

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<--- Going out with a bang.
threefingeredguy
Ghost
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Posted: 7 Mar 2007
17:37 GMT
Total Posts: 1189
Why would you use Omnicalc?

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Someone call for an exterminator?
me2
Goliath
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Posted: 8 Mar 2007
11:42 GMT
Total Posts: 171
Because I have directions for using it. Reben Quest uses Omnicalc for its graphics. Oh, also I might make a good super smash brothers game.

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<--- Going out with a bang.
threefingeredguy
Ghost
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Posted: 9 Mar 2007
04:46 GMT
Total Posts: 1189
xLIB is way better than Omnicalc.

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Someone call for an exterminator?
banjo2E
Wraith
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Posted: 9 Mar 2007
05:45 GMT
Total Posts: 689
Okay, I know I'm going to sound like a total n00b saying this, but... What the hell is xLib?

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threefingeredguy
Ghost
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Posted: 9 Mar 2007
05:55 GMT
Total Posts: 1189
It's an Application that sets up a parser hook on the "real(" token and has built-in sprite, tilemap, pic, program, contrast, and shape manipulation. In short, it's like Omnicalc but better. The guy who made Reuben Quest actually stopped using Omnicalc and began using xLIB. He even changed his username to xlibman on all the forums he visits.

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Someone call for an exterminator?
tifreak8x
Administrator
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Posted: 10 Mar 2007
06:20 GMT
Total Posts: 419
Yes, if you are going to use a lib, than you should be using xlib.

But I do agree with one of the above statements, make good, fast games without libs first, so you can develop your skills before "cheating".

Heck, I am only using 1 asm program for my massive project, and it is over 36kb at present, and barely 5% completed...

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Bringing you Pokemon, for your calculator.
me2
Goliath
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Posted: 2 Apr 2007
17:44 GMT
Total Posts: 171
Yeah, i'm gonna use xlib. The only reason I said Omnicalc was that when I posted that message I had no instructions for using Xlib, only ones for Omnicalc

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<--- Going out with a bang.
banjo2E
Wraith
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Posted: 2 Apr 2007
21:03 GMT
Total Posts: 689
@3fg: Either I'm more of a n00b than I thought, or that's ASM-speak. Which-o yo no speak-o.

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http://uncyclopedia.org/wiki/User:Administrator <------ WOOOOO!!!!!
Zachary940
Wraith
avatar
Posted: 2 Apr 2007
21:13 GMT
Total Posts: 714
banjo: Xlib is an ASM lib for BASIC programs. By installing xLib on your calc you get a new command called real(
Why it is called real( I do not know, but this single command is very power full for example.

real(0,0
will clear the screen and not update the LCD

real(3,1,0,1
Will recall pic 1, over right what ever is on the LCD, and refresh the LCD

There are many other uses for this command


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It is much easier to suggest solutions when you know nothing about the problem.
threefingeredguy
Ghost
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Posted: 2 Apr 2007
22:14 GMT
Total Posts: 1189
real( is a BASIC command that does some useless mathematical calculation. When you install xLIB/Omnicalc, it installs something called a parser hook. What the parser hook does is detect whenever the command specified (in both cases they chose to intercept the real command) is being processed by the OS and instead of letting the OS handle the command, they make it execute their own code. They've chosen to intercept the "real(" command because it's actual use in the OS is both rare and pointless. Whenever they intercept the real command, they also read the numbers following it to determine what method to execute and to pass in parameters for the method.

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Someone call for an exterminator?
me2
Goliath
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Posted: 5 Apr 2007
18:12 GMT
Total Posts: 171
Hey, can anyone send me a decent BASIC battle engine? I want the Force though, not magic. For a game I'm working on (spacewar 83+) It has a pretty neat non-xlib start sequence (on the graph screen). If you want it, i'll post it. Not all the sequence is great, so i'll take comments IF I get enough requests for the thing.

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<--- Going out with a bang.
Zachary940
Wraith
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Posted: 5 Apr 2007
20:59 GMT
Total Posts: 714
To be honest the best way to learn is by doing it your self.
Start off with a base code then work your way around that.

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It is much easier to suggest solutions when you know nothing about the problem.
Liebe ist Krieg
Wraith
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Posted: 6 Apr 2007
09:28 GMT
Total Posts: 542
Looking at someone else's code to get an idea of what code to use never hurts. If you plan on making your game's graphics for BASIC look halfway decent, i suggest you totally look into xLib. dont just find how to use it, but constantly test it out. It will give you some weird command stuff to play with, but all in all the outcome is really cool.

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~~~~LiK~~~~
me2
Goliath
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Posted: 10 Apr 2007
12:27 GMT
Total Posts: 171
LIK:yeah,I know.

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<--- Going out with a bang.
me2
Goliath
avatar
Posted: 7 May 2007
12:01 GMT
Total Posts: 171
Hey, anyone interested in becoming Art Director for me2labs?

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<--- Going out with a bang.





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