Author | Comment |
me2 Goliath
Posted: 2 Mar 2007 20:06 GMT Total Posts: 171 | me2 hereby establishes a programming group called me2labs. All programs written by me2labs is the property of all who will give me credit for it. Also, any who wish to join may e-mail me at analystjr@aol.com. banjo2e, just write me an e-mail please. You're in it if you want to be, as you are the first to assent to an association for collab programs and BASIC help.
--- <--- Going out with a bang. |
haveacalc Guardian
Posted: 4 Mar 2007 09:38 GMT Total Posts: 1111 | Good luck in your BASIC ventures. Do you intend to specialize in a certain genre?
--- -quoted directly from most movies that don't exist (and some that do). |
me2 Goliath
Posted: 5 Mar 2007 11:58 GMT Total Posts: 171 | Yeah, hopefully action games with graphics... Maybe I'll make a decent Pirates! game
--- <--- Going out with a bang. |
banjo2E Wraith
Posted: 5 Mar 2007 13:08 GMT Total Posts: 689 | Ooh, I'm out. Embarassingly, all I can do is text adventures. I still can't make sprites work...
--- http://uncyclopedia.org/wiki/User:Administrator <------ WOOOOO!!!!! |
Zachary940 Wraith
Posted: 5 Mar 2007 17:46 GMT Total Posts: 714 | Sprites, Are you planning on using xLib?
--- It is much easier to suggest solutions when you know nothing about the problem. |
me2 Goliath
Posted: 6 Mar 2007 11:51 GMT Total Posts: 171 | Zachary940:Maybe, if I can figure out how
--- <--- Going out with a bang. |
haveacalc Guardian
Posted: 6 Mar 2007 15:22 GMT Total Posts: 1111 | You really shouldn't. If you start out on xLib without developing your regular BASIC skills first, you'll end up depending on the former unnecessarily. If you don't mind me saying so, you should start out on the homescreen if you want to make flashy games. It's not nearly as limiting as it seems...
banjo: Why not post whatever's giving you trouble? I know that I and others here (where is everyone?) would be willing to help you out.
--- -quoted directly from most movies that don't exist (and some that do). |
banjo2E Wraith
Posted: 6 Mar 2007 16:14 GMT Total Posts: 689 | I posted it awhile back but didn't get a reply. However, I'm willing to try posting it again.
--- http://uncyclopedia.org/wiki/User:Administrator <------ WOOOOO!!!!! |
me2 Goliath
Posted: 7 Mar 2007 12:45 GMT Total Posts: 171 | haveacalc:that's what I meant. I probably would use Omnicalc first anyhow. I know what you mean about the great possibilities on the home screen. I'm working on a Nibbles game (I know, it's been done) and the pixels move very quickly.
--- <--- Going out with a bang. |
threefingeredguy Ghost
Posted: 7 Mar 2007 17:37 GMT Total Posts: 1189 | Why would you use Omnicalc?
--- Someone call for an exterminator? |
me2 Goliath
Posted: 8 Mar 2007 11:42 GMT Total Posts: 171 | Because I have directions for using it. Reben Quest uses Omnicalc for its graphics. Oh, also I might make a good super smash brothers game.
--- <--- Going out with a bang. |
threefingeredguy Ghost
Posted: 9 Mar 2007 04:46 GMT Total Posts: 1189 | xLIB is way better than Omnicalc.
--- Someone call for an exterminator? |
banjo2E Wraith
Posted: 9 Mar 2007 05:45 GMT Total Posts: 689 | Okay, I know I'm going to sound like a total n00b saying this, but... What the hell is xLib?
--- http://uncyclopedia.org/wiki/User:Administrator <------ WOOOOO!!!!! |
threefingeredguy Ghost
Posted: 9 Mar 2007 05:55 GMT Total Posts: 1189 | It's an Application that sets up a parser hook on the "real(" token and has built-in sprite, tilemap, pic, program, contrast, and shape manipulation. In short, it's like Omnicalc but better. The guy who made Reuben Quest actually stopped using Omnicalc and began using xLIB. He even changed his username to xlibman on all the forums he visits.
--- Someone call for an exterminator? |
tifreak8x Administrator
Posted: 10 Mar 2007 06:20 GMT Total Posts: 419 | Yes, if you are going to use a lib, than you should be using xlib.
But I do agree with one of the above statements, make good, fast games without libs first, so you can develop your skills before "cheating".
Heck, I am only using 1 asm program for my massive project, and it is over 36kb at present, and barely 5% completed...
--- Bringing you Pokemon, for your calculator. |
me2 Goliath
Posted: 2 Apr 2007 17:44 GMT Total Posts: 171 | Yeah, i'm gonna use xlib. The only reason I said Omnicalc was that when I posted that message I had no instructions for using Xlib, only ones for Omnicalc
--- <--- Going out with a bang. |
banjo2E Wraith
Posted: 2 Apr 2007 21:03 GMT Total Posts: 689 | @3fg: Either I'm more of a n00b than I thought, or that's ASM-speak. Which-o yo no speak-o.
--- http://uncyclopedia.org/wiki/User:Administrator <------ WOOOOO!!!!! |
Zachary940 Wraith
Posted: 2 Apr 2007 21:13 GMT Total Posts: 714 | banjo: Xlib is an ASM lib for BASIC programs. By installing xLib on your calc you get a new command called real( Why it is called real( I do not know, but this single command is very power full for example.
real(0,0 will clear the screen and not update the LCD
real(3,1,0,1 Will recall pic 1, over right what ever is on the LCD, and refresh the LCD
There are many other uses for this command
--- It is much easier to suggest solutions when you know nothing about the problem. |
threefingeredguy Ghost
Posted: 2 Apr 2007 22:14 GMT Total Posts: 1189 | real( is a BASIC command that does some useless mathematical calculation. When you install xLIB/Omnicalc, it installs something called a parser hook. What the parser hook does is detect whenever the command specified (in both cases they chose to intercept the real command) is being processed by the OS and instead of letting the OS handle the command, they make it execute their own code. They've chosen to intercept the "real(" command because it's actual use in the OS is both rare and pointless. Whenever they intercept the real command, they also read the numbers following it to determine what method to execute and to pass in parameters for the method.
--- Someone call for an exterminator? |
me2 Goliath
Posted: 5 Apr 2007 18:12 GMT Total Posts: 171 | Hey, can anyone send me a decent BASIC battle engine? I want the Force though, not magic. For a game I'm working on (spacewar 83+) It has a pretty neat non-xlib start sequence (on the graph screen). If you want it, i'll post it. Not all the sequence is great, so i'll take comments IF I get enough requests for the thing.
--- <--- Going out with a bang. |
Zachary940 Wraith
Posted: 5 Apr 2007 20:59 GMT Total Posts: 714 | To be honest the best way to learn is by doing it your self. Start off with a base code then work your way around that.
--- It is much easier to suggest solutions when you know nothing about the problem. |
Liebe ist Krieg Wraith
Posted: 6 Apr 2007 09:28 GMT Total Posts: 542 | Looking at someone else's code to get an idea of what code to use never hurts. If you plan on making your game's graphics for BASIC look halfway decent, i suggest you totally look into xLib. dont just find how to use it, but constantly test it out. It will give you some weird command stuff to play with, but all in all the outcome is really cool.
--- ~~~~LiK~~~~ |
me2 Goliath
Posted: 10 Apr 2007 12:27 GMT Total Posts: 171 | LIK:yeah,I know.
--- <--- Going out with a bang. |
me2 Goliath
Posted: 7 May 2007 12:01 GMT Total Posts: 171 | Hey, anyone interested in becoming Art Director for me2labs?
--- <--- Going out with a bang. |