Author | Comment |
Barrett Administrator
Posted: 21 May 2002 16:27 GMT Total Posts: 1676 | hey, what would everyone think about Grand Theft Auto 89??? i think that'd be AWESOME. i already have the skills to make a someone good version of it, although i won't start until SAS and SC are done... all i need to make it INCREDIBLY aweomse is a faster screen drawing routine (like bombermaze's)... if i had something that fast i could make GTA the best game ever... (and tankers would also be converted to a faster routine if i can get one) any suggestions or source code? i've emailed flavien racine several times about getting the source for bombermaze.. i think... but he doesn't want to distribute it i guess... anyone have a REALLY fast sprite placing routine that is similar to the one bombermaze uses?
--- -Barrett A |
spiral Wraith Posted: 22 May 2002 20:06 GMT Total Posts: 958 | try extgraph (tict) or genlib (time to team). I think the new version of genlib doesn't need to been kernel now, and can be used in C, not sure though. |
Barrett Administrator
Posted: 1 Jun 2002 13:35 GMT Total Posts: 1676 | buff, i'm using extgraph in all my games now, it's increased the speed like crazy (try newest tankers and compare to old tankers, you'll see what i mean).. thanks bud
--- -Barrett A |
zkostik Carrier
Posted: 1 Jun 2002 21:46 GMT Total Posts: 2486 | hell yah, and how increased!
--- 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 |
spiral Wraith Posted: 4 Jun 2002 20:56 GMT Total Posts: 958 | I guess my suggestion wasn't too bad then, haven't tried new versions yet though. |