Author | Comment |
Billy Ultralisk Posted: 2 Jun 2003 10:39 GMT Total Posts: 260 | Motlib released a demo of his new 3D engine. Looks great so far. EDIT: it's only 20kb. Here's a link to his site if needed.
http://moitib.free.fr/
Oops his name is Moitib. Mispelled it. My bad.
[Edited by Billy on 02-Jun-03 20:30] |
Digital Guardian
Posted: 2 Jun 2003 13:05 GMT Total Posts: 1051 | W00T!! Is all I have to say. I checked out the engine on my V200 (thanks to v200exep) and I got a frame rate peak at about 16.1 with stuff on the screen and a low of about 11.6, 23.8 is the absolute max when looking at the sky. The values are w/ optimization. If he still has stuff to optimize, this thing will be great! Maybe better than FAT. |
zkostik Carrier
Posted: 2 Jun 2003 19:40 GMT Total Posts: 2486 | Yeah, that thing is awesome. Generally, 15 FPS looks very good on calc screen, unlike on computer. If the engine will have an SDK like FAT does then it will definitely be better because its a real 3D engine and FAT is a raycaster. FAT is still the king, but that could end.
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Billy Ultralisk Posted: 3 Jun 2003 09:45 GMT Total Posts: 260 | My HW1 TI-89 (with optimization) maxed at 18.5FPS looking only at the sky. 13.2FPS max with only mountain background, and maxed 11.6FPS looking at the track near the starting location. I also got 11FPS moving aroud seems to be about the avg. moving. 9.1FPS is the lowest I got, when I got the track, hill, jump ramps, and one house in view all at once. This is one amazing engine. For a TI-89 it's breath-taking. If he can further optimize his engine, I will be astounded (and very happy hee hee hee)!
[Edited by Billy on 03-Jun-03 18:45] |
Digital Guardian
Posted: 3 Jun 2003 12:48 GMT Total Posts: 1051 | Yeah I got the same values for my HW 1 too. Through dsome simple tests, i found out that the V200 is faster than the HW2 89. Though the speed difference is not noticeable the fps values are Different. This is further proof that if SC89 is made for the larger screen size there would be virtually no slow down on the V200. |
zkostik Carrier
Posted: 3 Jun 2003 15:39 GMT Total Posts: 2486 | Well, here are some results I got. AMS 2.05 on HW2 // Free RAM: 196580 // Free Archive: 591830
With optimization // Min: 11.1 // Max: 21.7 // Avg: 14.2 Without optimization // Min: 7.9 // Max: 12.8 // Avg: 8.4
10 FPS is worst playable FPS, anything lower is too slow. 15+ FPS is pretty smooth on calc. So far, it seems that acceptable FPS is put out when poly load is around 100 and number of vertices is around 120 and about 160 triangles. Some more optimizations would never hurt, if they're possible. We shouldn't forget that for this to make a game, there will need to be a lot more code which will slow the thing down a lot more. This still looks awesome!
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