Author | Comment |
Billy Ultralisk Posted: 27 Jan 2004 20:21 GMT Total Posts: 260 | I just noticed that the first voxels engine has been created for ti TI-89 platform. It looks very nice. Kudos to Kai Kostack!
link: http://www.ticalc.org/archives/files/fileinfo/325/32519.html |
dysfunction Goliath Posted: 28 Jan 2004 10:43 GMT Total Posts: 122 | Yes, and it's friggin' AWESOME! I have the perfect idea for a game with that engine, that anyonme who wants to make a game with that engine could do. Ever heard of T'MEK, a first-person hovertank shooting game? It was a fore-runner of all these death,match games like Timesplitters or Unreal Tournament, except with tanks instead of people. Here's a screenie of the orignal on Sega Genesis 32x:
[Edited by dysfunction on 28-Jan-04 19:47] |
Digital Guardian
Posted: 28 Jan 2004 14:22 GMT Total Posts: 1051 | There was a port on PC called hover that looked a lot like that. |
allynfolksjr Administrator
Posted: 28 Jan 2004 15:45 GMT Total Posts: 1892 | ahh...hover, my first computer game i ever played...
[Edited by allynfolksjr on 29-Jan-04 00:46] |
Digital Guardian
Posted: 28 Jan 2004 17:31 GMT Total Posts: 1051 | I wish they continued it to 98 and XP. I stayed on that thing for hours. |
allynfolksjr Administrator
Posted: 28 Jan 2004 17:33 GMT Total Posts: 1892 | I actually did get it installed on my XP computer...but the graphics were just slightly outdated... |
Digital Guardian
Posted: 28 Jan 2004 17:52 GMT Total Posts: 1051 | Can you send me a copy? if it is greater than 1MB send it to gs_mjrob@mac.com. |
Ray Kremer Ultralisk Posted: 29 Jan 2004 11:27 GMT Total Posts: 310 | > I wish they continued it to 98 and XP. > I stayed on that thing for hours.
Just get an old Win 95 CD and copy the Hover directory to your hard drive. |
spiral Wraith Posted: 29 Jan 2004 16:10 GMT Total Posts: 958 | OOOH!!!! that game, i remember that now :) that was fun. I think I played Red Alert or Total Annihilation more often though. |
Digital Guardian
Posted: 29 Jan 2004 17:37 GMT Total Posts: 1051 | Ray, Duh, I just don't know where my dad keeps it. Plus I haven't thought about asking him for it since I changed platforms. |
dysfunction Goliath Posted: 30 Jan 2004 10:30 GMT Total Posts: 122 | Okay, so any 68k programmers wana make a T'MEK/Hover clone? |
Digital Guardian
Posted: 30 Jan 2004 13:21 GMT Total Posts: 1051 | Once I get LinkView done, if I ever get it done. E-mail moitib, I think that his engine is worthy or a test of that magnitude since FAT doesn't support verticle movement. I'd love to see this game come to life on the 68k platform.
Edit: If anyone wants to do this, e-mail me screen shots of the game, and/or the game itself and I'll rip and convert the HUD in a decent 4 level color sceme.
[Edited by Digital on 30-Jan-04 22:22] |
allynfolksjr Administrator
Posted: 30 Jan 2004 15:16 GMT Total Posts: 1892 | I don't know where the hover is. :-( My computer deleated my main account about a year ago. I know it's on some Windows95 cd... |
zkostik Carrier
Posted: 30 Jan 2004 16:48 GMT Total Posts: 2486 | This voxel thing looks cool. Though, its too slow on the calc that makes be feel uncertain that the engine will be able to support a game. This was still fun to play with and I definitely wanna see what it'll turn into over time.
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Billy Ultralisk Posted: 30 Jan 2004 20:24 GMT Total Posts: 260 | From the readme:
" A game demo will be published soon after this release, prepare to play on 8 to 12 FPS!" That's a good thing. I would love to see what the author had in mind. Maybe even the source released so that others may take advantage and make their own awesome games. I haven't looked into it so maybe the source is already out there.
"Q: Will this be the last update of your techdemo? A: I think yes, because it's finished now." I'm somewhat disappointed it won't be optimized anymore, but maybe it just can't be, because the TI-89 isn't really all that powerful... But as stated, I hope it's open source so that possibly others can take advantage of it to toy with the engine. |
allynfolksjr Administrator
Posted: 30 Jan 2004 21:30 GMT Total Posts: 1892 | Nice avatar Z |
calculatorfreakCG Wraith Posted: 31 Jan 2004 07:42 GMT Total Posts: 739 | I liked the other one's flashing eyes.
[Edited by calculatorfreakCG on 31-Jan-04 22:19] |
Digital Guardian
Posted: 31 Jan 2004 15:22 GMT Total Posts: 1051 | ditto |
spiral Wraith Posted: 31 Jan 2004 17:41 GMT Total Posts: 958 | i was wondering who the guy with such a crazy avatar was for a second when i first saw it. blinking eyes was cool though. |
calculatorfreakCG Wraith Posted: 1 Feb 2004 16:19 GMT Total Posts: 739 | I've never been a real big fan of asian art, alot of the artists are definently talented, but the asian stuff is cool-just not as realistic as some american stuff. But nowendays, americans are copying asians! |
spiral Wraith Posted: 2 Feb 2004 16:41 GMT Total Posts: 958 | if i want realism, i shoot a movie or picture. you shouldn't make such large generalizationis...
on topic: the voxel engine looked quite impressive as a it-can-be-done kind of thing, i think one screenshot showed a fly-over.
[Edited by spiral on 03-Feb-04 02:04] |
Digital Guardian
Posted: 2 Feb 2004 17:43 GMT Total Posts: 1051 | The one screen shot is the only way I've seen voxels done, at least in java script. If someone can make a game out of this, I'm sure it'd (is that 'legal') be pretty cool. |
allynfolksjr Administrator
Posted: 2 Feb 2004 18:05 GMT Total Posts: 1892 | It'd isn't excatly good english, no. But I don't think most people care. |
spiral Wraith Posted: 2 Feb 2004 18:15 GMT Total Posts: 958 | it should be legal if its open source or you contact the author and get the source and obey the license. |
Digital Guardian
Posted: 2 Feb 2004 18:34 GMT Total Posts: 1051 | Spiral, learn how I post. Allyn answered what i wanted to know. I almost always put a parenthetical 'thing' right after the content I'm refering to. If I was talking about making a game, It would have been placed closer to the word 'game'.
Edit: spelling
[Edited by Digital on 03-Feb-04 03:34] |
spiral Wraith Posted: 2 Feb 2004 18:36 GMT Total Posts: 958 | OH!! dang, ackward, that was confusing. |
Digital Guardian
Posted: 2 Feb 2004 18:38 GMT Total Posts: 1051 | Which post are you refering to? Oh, well I just got a good laugh, thanks! :lol_a: |
zkostik Carrier
Posted: 3 Feb 2004 17:07 GMT Total Posts: 2486 | Well, I still have the other avatar but I thought I'd just use something else for a change. :)
(Lol, I've adden another avatar size for experimental purposes...oh just FYI: if you've notices there's a scribble on the backgorund at the top left corner, it says "very evil".)
[Edited by zkostik on 04-Feb-04 02:36]
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Digital Guardian
Posted: 3 Feb 2004 17:52 GMT Total Posts: 1051 | If you didn't have the other avatar, I have it. I set it up to identify you when you go on AIM. |
allynfolksjr Administrator
Posted: 3 Feb 2004 20:13 GMT Total Posts: 1892 | That got me thinking, I think I'll improve my avatar...it should be up soon. |
spiral Wraith Posted: 3 Feb 2004 20:21 GMT Total Posts: 958 | lol, Z is flexing avatar size muscles. |
Digital Guardian
Posted: 4 Feb 2004 10:07 GMT Total Posts: 1051 | I was thinking the same thing S. BTW, You guys like? I have to fix a few pixels though. |
spiral Wraith Posted: 4 Feb 2004 12:14 GMT Total Posts: 958 | it's cool, i can see the pixels that you need to fix, but if i can see it shoudl be relatively easy to fix (looks like something that even paint could do)
edit: just remembered ur on mac
[Edited by spiral on 04-Feb-04 21:14] |
dysfunction Goliath Posted: 4 Feb 2004 16:09 GMT Total Posts: 122 | So, anyone wanna make a Hover game?
*salivates at the very idea* |
zkostik Carrier
Posted: 4 Feb 2004 16:19 GMT Total Posts: 2486 | hehe, the resolution was a bit too lame for my avatar so i've decided to pump it up a bit. plz lemme know if that causes any lag so i can take care of that if necessary. i'll keep things this way for now tho. oh, there won't be a 160x100 horizontal avatar size since its a bit too wide for the forum tables and the current vertical 160x100 avatar is probably as high as it'll go, but i'm still thinking about decreasing its size a bit. oh hey S, it a good time to put a more full pic of a nice asian babe (sorry, no porno pics though)!
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Digital Guardian
Posted: 4 Feb 2004 18:47 GMT Total Posts: 1051 | I wish I weren't so busy. I would have hit my projection of getting LinkView completed but I still need to install TIGCC. Then I have the 'manual labor' of putting up my site (I now know how you feel Z :img13:). I'm also organizing my own birthday party for this week end. Then toss on the time I'm in school and the fatigue and I can get pretty beat. I'm glad I don't have a job, except that I don't make any money. If all this weren't the case, I'd start up the hover port :img13: and employ those willing.
S, caught yourself there did ya? I have 4 or so programs for editing gfx. One of which is designed for avatars/icons. This minor "problem" seems like a perfect candidate to test out that software. |
Billy Ultralisk Posted: 7 Feb 2004 12:50 GMT Total Posts: 260 | Not to be rude, but what the hell is an avatar program? I mean seriously - that's just rediculous. Just use a normal graphics editing program which is what they all are. And if you really wanted, a single frame doesn't take long to finish at all. As for Zs improved icon, I highly appreciate the added visuals of it being expanded. It's much more interesting and captivating. I don't think you need to change it. It took no time at all for it to load up for me. |