Author | Comment |
PhilosopherEd Goliath Posted: 24 Feb 2004 13:12 GMT Total Posts: 134 | Lately, I've been reading about sprites. All I seem to have discovered, though, is that they are little things on the screen that move fast. How do you generate or make sprites? Also, what are sprite routines? |
Ray Kremer Ultralisk Posted: 24 Feb 2004 13:33 GMT Total Posts: 310 | I don't program that sort of thing, but from what I gather, a sprite encodes everything you need to make a single character move around. For instance, the Mario sprite would have Mario standing still, all the frames used in Mario running, and Mario jumping. The Link sprite would have the frames used in making Link walk up, down, and sideways, as well as swinging his sword in those three directions. All the bad-guy critters are also sprites. Then when you lay out the game screen, you just drop critter sprites where you want the critters to appear when the player walks in. |
m0gman Probe Posted: 27 Feb 2004 11:14 GMT Total Posts: 1 | Just think of sprites as little pics. The good part about sprites are that they are smaller and you can move them around the screen unlike pics. |
spiral Wraith Posted: 28 Feb 2004 00:17 GMT Total Posts: 958 | Actually, once you get more advance, pics can be easily moved around the screen, they merely need a buffer to draw in. But it's called a background. |