Author | Comment |
JcCorp Probe Posted: 14 Nov 2004 17:42 GMT Total Posts: Edit | whatever happened to Super Alien Strike? It looks so neat! did you run into a lot of limitations, or did you just give up on it to work on something else? |
zkostik Carrier
Posted: 14 Nov 2004 18:05 GMT Total Posts: 2486 | Well, B lost the source when his comp started to act nasty. I think the source we have is very old and would require a lot of work. Sadly, it may be about it with SAS... Too bad the source got lost.
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Barrett Administrator
Posted: 14 Nov 2004 20:21 GMT Total Posts: 1676 | the source i have isn't THAT old for SAS... someone could easily pick it up if they wanted. i just don't have time.
well, it wouldn't be THAT easy, since my source is absolutely impossible to read.
--- -Barrett A |
Morgan Ultralisk Posted: 15 Nov 2004 00:42 GMT Total Posts: 321 | B, I still have that old version of the compiled program you gave me to test on my v200 not too long ago. I don;t know if that will help at al...and decompilers available? Tell me if you want it. |
Barrett Administrator
Posted: 15 Nov 2004 00:57 GMT Total Posts: 1676 | if you don't have any source then it doesn't really matter... the most recently released version (on ticalc.org) is the most recent progress that has been made.
--- -Barrett A |
zkostik Carrier
Posted: 15 Nov 2004 06:44 GMT Total Posts: 2486 | Maybe you should upload the source to CG so that they don't get lost and can be picked up if we get any programmers with spare time. Just a thought B... Either way, I'm glad that the source isn't that old. That would really suck coz I don't want this project to die like that after all the time we've put into it.
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JcCorp Probe Posted: 15 Nov 2004 13:57 GMT Total Posts: Edit | what is this, the 2nd old 89 game i've resurrected? (the newest tankers being the 1st) |