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AuthorComment
JcCorp
Probe
Posted: 14 Nov 2004
17:42 GMT
Total Posts:

Edit
whatever happened to Super Alien Strike? It looks so neat! did you run into a lot of limitations, or did you just give up on it to work on something else?
zkostik
Carrier
avatar
Posted: 14 Nov 2004
18:05 GMT
Total Posts: 2486
Well, B lost the source when his comp started to act nasty. I think the source we have is very old and would require a lot of work. Sadly, it may be about it with SAS... Too bad the source got lost.

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Barrett
Administrator
avatar
Posted: 14 Nov 2004
20:21 GMT
Total Posts: 1676
the source i have isn't THAT old for SAS... someone could easily pick it up if they wanted. i just don't have time.

well, it wouldn't be THAT easy, since my source is absolutely impossible to read.

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-Barrett A
Morgan
Ultralisk
Posted: 15 Nov 2004
00:42 GMT
Total Posts: 321
B, I still have that old version of the compiled program you gave me to test on my v200 not too long ago. I don;t know if that will help at al...and decompilers available? Tell me if you want it.
Barrett
Administrator
avatar
Posted: 15 Nov 2004
00:57 GMT
Total Posts: 1676
if you don't have any source then it doesn't really matter... the most recently released version (on ticalc.org) is the most recent progress that has been made.

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-Barrett A
zkostik
Carrier
avatar
Posted: 15 Nov 2004
06:44 GMT
Total Posts: 2486
Maybe you should upload the source to CG so that they don't get lost and can be picked up if we get any programmers with spare time. Just a thought B...
Either way, I'm glad that the source isn't that old. That would really suck coz I don't want this project to die like that after all the time we've put into it.

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JcCorp
Probe
Posted: 15 Nov 2004
13:57 GMT
Total Posts:

Edit
what is this, the 2nd old 89 game i've resurrected? (the newest tankers being the 1st)





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