Author | Comment |
zapp34 Probe Posted: 6 Mar 2005 14:09 GMT Total Posts: 1 | For some reason, whenever I try to send strings (like from the game Zilak) it gives me an address error, but everything else sends fine. What is wrong here? |
Lunchbox Carrier
Posted: 6 Mar 2005 14:19 GMT Total Posts: 2007 | Address error on the calculator or on the computer, and where are you sending it from and to? |
korkow Ultralisk Posted: 6 Mar 2005 15:35 GMT Total Posts: 465 | I have the same exact problem. There are many games (such as Megaman 86) that give me an error saying that the data is invalid.
[Edited by korkow on 09-Mar-05 01:06] |
korkow Ultralisk Posted: 8 Mar 2005 16:07 GMT Total Posts: 465 | Someone please answer. |
zkostik Carrier
Posted: 8 Mar 2005 20:42 GMT Total Posts: 2486 | Try using another link prog, that maybe TI-Connect issue. Also make sure that's 86 string you're sending, not 85. Some of the 85 strings don't like being send onto 86.
--- 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 |
Ray Kremer Ultralisk Posted: 9 Mar 2005 09:28 GMT Total Posts: 310 | I dealt with this recently when somebody else asked about it. Apparently TI Connect does some sort of validation checking when it sends files, and some strings meant as data for assembly games aren't let through. The Graph Link software, however, doesn't check anything and lets them through just fine. I don't know about TiLP. |
Morgan Ultralisk Posted: 9 Mar 2005 12:46 GMT Total Posts: 321 | I can back Ray up on what he said. My Mario levels I made won't transfer withoug a rename of each one first. It is a real pain in the woohoo. I was initially excited about TI Connect support for the 86 on Windows, but they sucked it up. |
korkow Ultralisk Posted: 9 Mar 2005 16:05 GMT Total Posts: 465 | Me and Zapp34 will try that (were very good friends) thanks |