Author | Comment |
Hydralisk5201 Wraith
Posted: 29 Nov 2005 18:13 GMT Total Posts: 576 | well i asked help on how to make a good space shooter, platformer, and overhead view game. its all going to be compiled into one game, possibly broken up into five parts (i want to make sure all the characters and stuff are MADE IN the program, so people wont have to suffer with 20 programs of just stuff to make the program work, over loading their memory. i want to also break it up into about five farely sized memory (hopefully around 10,000 bytes) so people will be able to play this without runnin out of memory) i just need help on how to work Xlib and codex. btw is it possible to work together on the whole thing, im gonna need it to help me learn how to make games like that. thnx for ur time hydralisk
[Edited by Hydralisk5201 on 30-Nov-05 03:15]
--- Flintlock Durden says "The things you eat end up eating you" |
Lunchbox Carrier
Posted: 29 Nov 2005 19:27 GMT Total Posts: 2007 | Good luck amigo, you're gonna need it. I can help you with debugging on the forums and make suggestions for bits of code, but I am trying to un-backlog myself right now, so I will not always be here, but then again, most of the regulars should be as good if not better help than I am. |
TI Freak Probe Posted: 30 Nov 2005 08:37 GMT Total Posts: Edit | If you are just starting in on it, I would suggest you develop other type of games first, because some of it will get really complex, you will get frustrated, and then quit...
Start small, then work your way up, like most of us here... |
Hydralisk5201 Wraith
Posted: 30 Nov 2005 17:26 GMT Total Posts: 576 | well im already makin this BASIC game. it WAS gonna be a text adventure w/ some graphix but i changed that to a freemovin some text game. im makin the transition now and i already kno the basix and how to work everythin i need 2. but ya, ill finish up my game, post it and then ill work from there. wierd thing... this is XX's forum, but he hasnt answered... oh well.
--- Flintlock Durden says "The things you eat end up eating you" |
Hydralisk5201 Wraith
Posted: 20 Mar 2006 12:08 GMT Total Posts: 576 | btw just thought id let u kno that the project died (RAM cleared as i was taking a break w/ mario) as soon as a realized wat happend, that 15+ hours of my life had died, i totally scrapped that and am now working on a demo for an overhead, turn RPG. kinda like calcrogue, mostly not. but right now im working on the underlying AI, which is most of the time flipping out on me half the time lol neways so i guess this forums in the hole, so w/e
--- Flintlock Durden says "The things you eat end up eating you" |
TI Freak Probe Posted: 20 Mar 2006 12:37 GMT Total Posts: Edit | Goodluck.
Also, make sure you never have your projects on a calc that you plan on playing games on. ;) That way things like that doesn't happen... |
Hydralisk5201 Wraith
Posted: 23 Mar 2006 15:59 GMT Total Posts: 576 | but the sad thing is, is that this calc is on loan... and it has some block so it wont back up anything! and once again... another project is scrapped... sigh i need to learn not to do Medit so much... sigh but like i said in some other forum... im working on a hexa tight text adventure RPG, and i do hav a prob, so if u wanna help me goto TI programming and to help with programming
--- Flintlock Durden says "The things you eat end up eating you" |