Author | Comment |
JcCorp Probe Posted: 13 Mar 2005 09:33 GMT Total Posts: Edit | Tank Invasion! is my next computer game. It will feature many levels of one-player action, two-player versus mode, high score table, and all the other normal goodies, plus a possible hidden mode.
I have yet to make a plot, although I can describe the gameplay. It plays similar to a Mega Man game, although you always face to the right, which really adds a challenge, considering that some levels will have you moving backwards through the levels. You fire rockets to destroy enemy tanks and try to jump over pits to reach the end. I picked up some really neat midi files from games such as Super Smash Bros. Melee, Earthbound, Mega Man 2, Mega Man X5, and eventually more.
The two-player mode is a definite right now. There will be two modes: a vs. mode where you see who can destroy the other guy's tank in a chosen map (the sprites are smaller because split-screen would be really hard) and a race mode (may be omitted) where there is a psydo-split screen. The tanks race through an obstacle course, and the tank in the lead controls the scrolling screen. If the winning player can either get to the end or "push" the opposition off of the screen, they will win.
Also, I figured out how to create a custom icon and titlebar for the game (finally!) so it looks a little nicer.
I can post screenies if people are in any way interested in seeing them. I've decided also to take my time on this project and make it really good.
Also, if you want to contribute graphics or ideas, post them or email em to me, I'd love that. |
JcCorp Probe Posted: 19 Mar 2005 08:21 GMT Total Posts: Edit | I finished 2-player battle mode. If you'd like a demo, please e-mail me and I'll send you the 2-player mode, 1 level for 1-player, and a very quick readme. |
Lunchbox Carrier
Posted: 19 Mar 2005 11:40 GMT Total Posts: 2007 | Me!Me! I believe you have my e-mail, if not, it's here.
[Edited by Lunchbox on 19-Mar-05 20:40] |
JcCorp Probe Posted: 25 Mar 2005 15:04 GMT Total Posts: Edit | So, uh, describe your feelings about my game. |
greenorange Goliath Posted: 25 Mar 2005 15:08 GMT Total Posts: 199 | Send me a demo please. My email is this. (Edit: Fixed it!)
[Edited by JcCorp on 26-Mar-05 00:21] |
JcCorp Probe Posted: 25 Mar 2005 15:23 GMT Total Posts: Edit | Yep. I'm sending it now!
Uh, gmail doesn't work right with attachments... do you have another email address?
[Edited by JcCorp on 26-Mar-05 00:25] |
greenorange Goliath Posted: 25 Mar 2005 16:39 GMT Total Posts: 199 | greenorange5656@charter.net |
JcCorp Probe Posted: 26 Mar 2005 09:13 GMT Total Posts: Edit | Oki, I sent it to you.
Update Report: -Vertical Level -Backwards Level -Boss Level (Giant George with a huge double cannon)
Should I post screenies next time? |
Lunchbox Carrier
Posted: 26 Mar 2005 09:23 GMT Total Posts: 2007 | Yes |
greenorange Goliath Posted: 26 Mar 2005 09:47 GMT Total Posts: 199 | Thats awesome! Keep at it! Some of the thing, like not moving with moving pads, actually make the game more challenging. Also, I really like the collision detection system you used! Nice work! |
JcCorp Probe Posted: 26 Mar 2005 13:16 GMT Total Posts: Edit | Thanks. Actually, the hit-detection is built into the software I used.
Here's a screenie of the boss:
[Edited by JcCorp on 26-Mar-05 22:21] |
zedd Ultralisk Posted: 26 Mar 2005 18:11 GMT Total Posts: 428 | I still have trouble on LV 1
--- Na + H2O = Keanu Reeves........WOW |
JcCorp Probe Posted: 29 Mar 2005 07:22 GMT Total Posts: Edit | Okay, I'm running into a few technical problems. I attempted to make a boss level where after you kill the boss you have to finish the level in 2:00, but the level ran out of memory and I had to split it up into 2 levels. I will also be making the 2-Player Race a separate game. However, lives and score will definitely be added to all levels, as well as multiplayer powerups.
I also removed the backwards level, because it was generally stupid.
Also, depending on how many lives you lost, your ending will be slightly different. Either way, you will get to see the person that has been inside the tank for so long. |
Lunchbox Carrier
Posted: 29 Mar 2005 08:34 GMT Total Posts: 2007 | You mean stoopid, right :) ? |
JcCorp Probe Posted: 29 Mar 2005 12:19 GMT Total Posts: Edit | Yes. Yes I do.
The addition of lives may be a really bad idea: the game is wicked hard. Or maybe I'll just give you 10 lives...
Now to make an ending!
[Edited by JcCorp on 30-Mar-05 00:51] |
Lunchbox Carrier
Posted: 29 Mar 2005 16:59 GMT Total Posts: 2007 | No, lives are a bad idea, unless you supply some cheat codes for infinite lives :) . |
JcCorp Probe Posted: 2 Apr 2005 15:40 GMT Total Posts: Edit | Okay, I'm switching things up again. There will be 2 one player modes: Score Attack and Story Mode. In Story Mode, you will play through each level and each boss to see how quickly you can finish the game. The faster you finish, the better the ending. Kinda like some other game...
The score attack is different. You can choose any non-boss level other than the last one. Then, you try to get a high score. Score is calculated through # of tanks destroyed, time, health, etc. Each level will have 3 best times. I may have to separate these into two seperate programs- in that case, I'll make a "title screen" program as well.
And here's another screenie!
|
zedd Ultralisk Posted: 2 Apr 2005 15:42 GMT Total Posts: 428 | now just place your sig there!
--- Na + H2O = Keanu Reeves........WOW |
Lunchbox Carrier
Posted: 2 Apr 2005 21:47 GMT Total Posts: 2007 | Mail me a copy of the new version Jc? |
JcCorp Probe Posted: 3 Apr 2005 06:22 GMT Total Posts: Edit | Sure! I recently completed the Story Mode part. The 2-player mode is the same. |
Lunchbox Carrier
Posted: 3 Apr 2005 10:37 GMT Total Posts: 2007 | How many levels are in story mode? |
zedd Ultralisk Posted: 3 Apr 2005 10:56 GMT Total Posts: 428 | me me me me me me me me me me me. i think u have my mail adress!
--- Na + H2O = Keanu Reeves........WOW |
JcCorp Probe Posted: 3 Apr 2005 15:30 GMT Total Posts: Edit | There are 10 levels in one-player mode.
I'll send the emails right away. I'm glad that there is support for my ambitious project! |
Jonny23451 Ultralisk Posted: 5 Apr 2005 19:18 GMT Total Posts: 214 | Hey, could you send me one? JcCorp. luv ur games on Windows. Bob 5, fun. :) |
JcCorp Probe Posted: 6 Apr 2005 12:59 GMT Total Posts: Edit | Yep! You'll probably love this one if you liked BobGame5.
Edit: Argh, memory problems! Must be the huge screen size... anyways, I have to cut out the non-story 1-player mode...
The 2-player mode, however, gets a very nice addition: ammo! Now you can't be cheap and fire so many shots... I also added little bars to show health and ammo. Now I just have to add them to all of the multiplayer levels. You gain ammo every 3 seconds with a max of 10. Now the game is more strategic and less, "FIRE FIRE FIRE!!!!"
Edit 2: I finished it! The ammo system was a breeze to put in. I'll write up a nice little readme and upload it ASAP!
[Edited by JcCorp on 07-Apr-05 01:17] |