Author | Comment |
Xero Xcape Marine
Posted: 30 Apr 2005 10:42 GMT Total Posts: 29 | This is a link to a page where you can download BLIB. BLIB is my BASIC LIBrary of commands... BLIB
--- BASIC flames are for n00bs, you don't want to be a n00b do you? | My other calc is a Porsche. |
TI Freak Probe Posted: 30 Apr 2005 10:52 GMT Total Posts: Edit | That sounds cool. I plan on makin a sprite placer to be able to read hex... |
Xero Xcape Marine
Posted: 30 Apr 2005 10:55 GMT Total Posts: 29 | neh... I like strings... and lists... and numbers... and CANDY!
YAY! YAY!YAY!YAY!YAY!YAY!YAY!YAY!YAY!YAY!YAY!YAY!YAY! CANDY!
--- BASIC flames are for n00bs, you don't want to be a n00b do you? | My other calc is a Porsche. |
TI Freak Probe Posted: 30 Apr 2005 11:57 GMT Total Posts: Edit | umm, it will read hex from a string... |
Xero Xcape Marine
Posted: 30 Apr 2005 12:01 GMT Total Posts: 29 | oh... I knew that, wouldn't hex be bigger?
--- BASIC flames are for n00bs, you don't want to be a n00b do you? | My other calc is a Porsche. |
TI Freak Probe Posted: 30 Apr 2005 12:14 GMT Total Posts: Edit | Umm, No.
A normal 8x8 sprite will be 64 characters long, while the hex would be approx 16 characters long, which will save quite a bit in memory. I am going to build it for AOD Revenge and see how practical it is. |
Lunchbox Carrier
Posted: 30 Apr 2005 16:59 GMT Total Posts: 2007 | Ummm, what are you talking about Ti-freak? A normal 8x8 sprite is a colleection of 8 bytes of data, at least in assembly... |
TI Freak Probe Posted: 30 Apr 2005 17:29 GMT Total Posts: Edit | I am talking about doing it in BASIC, by using strings and what not... |
Lunchbox Carrier
Posted: 30 Apr 2005 21:13 GMT Total Posts: 2007 | Ahhh, I see. That would be a good improvement, so good luck :) . |
TI Freak Probe Posted: 30 Apr 2005 21:24 GMT Total Posts: Edit | Yeah, I am hoping that it will speed up load time on aodr... |
Xero Xcape Marine
Posted: 11 May 2005 14:56 GMT Total Posts: 29 | Well... I now have inverting parts of the screen (up to the whole thing!) and something even xLIB dosen't have... SPRITE SCALING...
it can take an 8x8 and make it a 16x16 or a 32x32 or a 4x4 or a 2x2 or a 1x1 ooh! and a 24x24! that means... well... nothing really
--- BASIC flames are for n00bs, you don't want to be a n00b do you? | My other calc is a Porsche. |
TI Freak Probe Posted: 11 May 2005 15:14 GMT Total Posts: Edit | lol, that is really cool. All done in ASM, presume?? |
Lunchbox Carrier
Posted: 11 May 2005 15:24 GMT Total Posts: 2007 | anything sprite-related that is not 8-multiple is a biotch :-/ ... |
Xero Xcape Marine
Posted: 11 May 2005 15:31 GMT Total Posts: 29 | ahh... TI-Freak never saw me in IRC...
I will NEVER touch ASM again...
[Edited by Xero Xcape on 12-May-05 00:31]
--- BASIC flames are for n00bs, you don't want to be a n00b do you? | My other calc is a Porsche. |
TI Freak Probe Posted: 12 May 2005 06:01 GMT Total Posts: Edit | LOL. Don't like it, do you??? :lmao_a:
I am going to try to learn it again once I get my projects caught up. :) |
alex10819 Wraith Posted: 12 May 2005 09:45 GMT Total Posts: 507 | heck, neither do i... ASM is horrible... but i might do Squirrelbox... it sounds cool... |
TI Freak Probe Posted: 12 May 2005 10:52 GMT Total Posts: Edit | I would like to build a game with it, or maybe I will just learn C and build killer games for the 89... |
Xero Xcape Marine
Posted: 13 May 2005 14:22 GMT Total Posts: 29 | I'm learning MLC...
--- BASIC flames are for n00bs, you don't want to be a n00b do you? | My other calc is a Porsche. |
alex10819 Wraith Posted: 13 May 2005 14:42 GMT Total Posts: 507 | any chance you would know when MLC comes to the 8x series? |
Xero Xcape Marine
Posted: 14 May 2005 09:05 GMT Total Posts: 29 | Try here...
--- BASIC flames are for n00bs, you don't want to be a n00b do you? | My other calc is a Porsche. |
alex10819 Wraith Posted: 14 May 2005 10:11 GMT Total Posts: 507 | k, thanks... |