Author | Comment |
Xero Xcape Marine
Posted: 20 Jul 2005 08:33 GMT Total Posts: 29 | I'm totally trying to port the old DOS game to the 89 calc... it has all the characters nessecary... but I might leave ALOT of back end coding up to the user... (as in the enemies, and the objects, as well as things like gems, and ammo need to be custom objects made by the user) as in the orignal game, you can go in and make something, but If you know what you're doing it'll look and play better
--- BASIC flames are for n00bs, you don't want to be a n00b do you? | My other calc is a Porsche. |
korkow Ultralisk Posted: 20 Jul 2005 10:37 GMT Total Posts: 465 | ZZT? |
Ray Kremer Ultralisk Posted: 20 Jul 2005 13:53 GMT Total Posts: 310 | http://en.wikipedia.org/wiki/ZZT Google for more.
This type of thing would probably even make a good game in TI basic. |
Xero Xcape Marine
Posted: 20 Jul 2005 16:08 GMT Total Posts: 29 | well acually... it was first made for the MAC in Basic... now... it's advanced since then and all I'm going to do is make
Player Object blocks Walls
no color... just B&W
--- BASIC flames are for n00bs, you don't want to be a n00b do you? | My other calc is a Porsche. |
lord_bakotl Dragoon Posted: 22 Jul 2005 20:26 GMT Total Posts: 70 | color would be a bit difficult to do with a monocrome screen :) |
Xero Xcape Marine
Posted: 23 Jul 2005 08:52 GMT Total Posts: 29 | well... color as in GS... but acually I might try to learn C to do this... :P
--- BASIC flames are for n00bs, you don't want to be a n00b do you? | My other calc is a Porsche. |
Lunchbox Carrier
Posted: 23 Jul 2005 18:01 GMT Total Posts: 2007 | If you decide to learn C, 1. Go here to learn and 2. Implement grayscale, it's actually not that difficult compared to other things.
EDIT: Bleghhhh, forgot the HTML box.
[Edited by Lunchbox on 24-Jul-05 03:02] |