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AuthorComment
BCTurk
Marine
Posted: 2 Aug 2005
10:36 GMT
Total Posts: 26


"...Announcing a new BASIC game for the TI-83+ Series, Pirates!
This Action/RPG game will feature 4 classes, 13 completly
different ships, 11 upgrades, and 6 different ports. Gameplay
will include duels, swordfighing, ship-to-ship battles, the
ability to attack ports, boarding, plundering, and even stealing
ships. With GTA-style gameplay, Pirates! has unlimited replay
value. Buy the largest boat possible, and raid Port after
Port? Or pick up a small vessel, upgrade it, and terrorize the
high seas? It's your choice in Pirates!"


Pirates!
Due out October/November

Ok, this is a semi-graphical, free roaming RPG that is being
coded by myself (BCTurk[Brett Cooley]) and Xero Xcape. I'm
currently working on an alpha bulid for personal testing, but
their will be a beta version that will be avaible for testers
sometime soon.

Screenshots
Pre-Alpha Build (v0.3)









Lunchbox
Carrier
avatar
Posted: 2 Aug 2005
11:13 GMT
Total Posts: 2007
Sweet! Lay a copy on me once you've got a working version.
BCTurk
Marine
Posted: 2 Aug 2005
11:16 GMT
Total Posts: 26
Got it. Soon enough, I will have my webpage up, and it will have a Beta tester sign-up, so make sure you go there, once the link is published. Expect the beta in early/mid september.
BCTurk
Marine
Posted: 5 Aug 2005
09:24 GMT
Total Posts: 26
UPDATE: (v0.4)
New screens



-The Alpha build (0.5) is almost done
-The starting sequence (entering name, buying a ship and sword..) is done
-The port program is next on the to do list, and is 35% done
-Movement is all that is needed for Alpha completion

[Edited by BCTurk on 05-Aug-05 18:26]
BullFrog
Wraith
Posted: 5 Aug 2005
09:38 GMT
Total Posts: 623
Sweet! This looks awesome. If I have the time I'll test as well.

---
"Men are not prisoners of fate, but only prisoners of their own minds." -Franklin D. Roosevelt
greenorange
Goliath
Posted: 6 Aug 2005
07:23 GMT
Total Posts: 199
O_O Looks great, and it amused me to read your siggy after your first post :D Too bad I dont have the necessary calc :P
BCTurk
Marine
Posted: 6 Aug 2005
11:04 GMT
Total Posts: 26
Thanks all, I'm needing the encourgment right now, :img15:

Movement...*sigh*
Xero Xcape
Marine
avatar
Posted: 6 Aug 2005
11:11 GMT
Total Posts: 29
BCTurk - Problems with the movement engine?!?!? I CAN HELP w00t!

---
BASIC flames are for n00bs, you don't want to be a n00b do you? | My other calc is a Porsche.
BCTurk
Marine
Posted: 6 Aug 2005
12:26 GMT
Total Posts: 26
It's less about the actual engine as it is prgm hopping. Right now, if you end the program any unexpected way (ON, Err, ect.), when you start it up again, you jump to a way different place then the main menu. I can't use Return b/c it's a three way jump (aka, from the main prog to another one to the port one, back to the main one.)
And, I seem to have a problem with size. There is no way I can have a 500 (or even 2000) byte movement prog, but that's less of a problem.

[Edited by BCTurk on 06-Aug-05 21:30]





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