Author | Comment |
Ands08 Probe Posted: 9 Apr 2006 10:13 GMT Total Posts: 11 | i have no idea wat a sprite is and dont know wat they do? i was just wondering how to make them, and how to incorporate them into a game! |
Lunchbox Carrier
Posted: 9 Apr 2006 15:28 GMT Total Posts: 2007 | Sprites can only be used in assembly, or via an asm library like xLIB or codex. IMO these are a horrible waste of memory unless you are making 96 of them for a game (96 8x8 sprites can fit into a single picture variable). But a sprite is basically a set of data representing a small picture that can be easily manipulated (moved about the screen). The ship you fly in phoenix is one example is a sprite, as are all the enemies. |
lord_bakotl Dragoon Posted: 9 Apr 2006 18:00 GMT Total Posts: 70 | There are other ways of using sprites with just basic. Such as via a small program that essentailly just draws points relative given a starting point.
[Edited by lord_bakotl on 10-Apr-06 03:01] |
CoffmanRunner Ultralisk
Posted: 9 Apr 2006 18:02 GMT Total Posts: 235 | Letter's in the alphebet are "like" sprites they are pre-saved images and when you type them they apear!
btw:nive avatar lunchbox but i like ur guy w/ gun better
--- Never gonna let you down... |
TI Freak Probe Posted: 9 Apr 2006 18:44 GMT Total Posts: Edit | http://tifreakware.calcgames.org/bt83pl.htm
That should provide ample enough info on doing basic sprites... |
Lunchbox Carrier
Posted: 9 Apr 2006 21:59 GMT Total Posts: 2007 | @lord_bakotl: True, but it would take an a$$load of time to draw a sprite via pxl-on and pxl-off. |