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allynfolksjr
Administrator
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Posted: 25 Apr 2006
19:08 GMT
Total Posts: 1892
Anyone with an actual 83+ want to test this? http://www.calcgames.org/cgi-bin/files/files.cgi?ID=1123
threefingeredguy
Ghost
avatar
Posted: 25 Apr 2006
19:16 GMT
Total Posts: 1189
The interface is really nice. The grayscale and logos and all graphical menus are a very nice touch. They look really inspired by Wizards, and quick look through the readme says they were. The game is turn-based, so you don't control your SCVs, but you can still build, harvest, and I haven't gotten to attacking yet. The tech tree is in place. Maps are randomly generated (thumbs up!). The way the battles are set up creatively recreates the way you play in SC (gotta find a building before you can attack it). It's hard to kill buildings just storming through with marines, but sieging destorys the buildings pretty well, and nuking, though hard to do without getting the ghost killed, utterly pwns. A good game, but some people might not like the fact that units are rather abstract.

[Edited by threefingeredguy on 26-Apr-06 04:55]

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Someone call for an exterminator?
Andy
Administrator
Posted: 26 Apr 2006
06:25 GMT
Total Posts: 939
I'll have to try this when I have a chance!
Hydralisk5201
Wraith
avatar
Posted: 1 May 2006
20:50 GMT
Total Posts: 576
i got this game already and its fantastic
kudos to you man
i luved starcraft and this is like
starcraft turnbased
but u cant see the ppls
which is ok
cus its still awesome
im gonna share this will all my peeps
just one question
at the begginning
my calculator got the coding for it to change its contrast really, really dark...
and after i got rid of that it was totally fine
it was the two
real(5
ones
just to let you kno

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Flintlock Durden says "The things you eat end up eating you"
Liebe ist Krieg
Wraith
avatar
Posted: 18 May 2006
16:53 GMT
Total Posts: 542
hey guys, thanks for the kudos. ive been playing with the idea to create units that you can see... but the memory is full. lol, but in the new version that i am almost done with, Protoss, you get a new screen when attacking and it atleast shows you pics of the units you are using.

no, this game's menu graphics werent based off of wizards, but they are uncanaly simalar. what i said in the read me is a "new and interesting way to save your data for multiple games, the same method i use for Wizards".

i just fixed alot of bugs. if you are using the old version, 1.2 or 1.1, try destroying a refinery. see what happens? fun lol

oh, and about the contrast: you can use Y= and GRAPH on the in-game main menu to change it. Y= goes down, and GRAPH up.

personally, i love the nuc attack. its an instant k.o. lol. but you must upgrade the ghost to make it insured.

btw, protoss version will be 1 player only. so you finally get the AI to fight against.

Later days

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~~~~LiK~~~~
Liebe ist Krieg
Wraith
avatar
Posted: 18 May 2006
16:55 GMT
Total Posts: 542
oh... another thing. its SUPER SLOW on the 83+ and 83+se, and i havent even tryd it on just the plain 83. i suggest 84+SE.

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~~~~LiK~~~~
Andy
Administrator
Posted: 18 May 2006
19:11 GMT
Total Posts: 939
Just so you know, it won't run on an 83 non-plus period because you use xLib.
Hydralisk5201
Wraith
avatar
Posted: 18 May 2006
19:36 GMT
Total Posts: 576
its pretty fast on 84
idk y but on my frends calc, the first time he played it it was SUPER fast.
i mean instant reaction...
it was wierd.
haha protoss!!! flippin sweet!!!
cant wait!
also some ppl were complaining (not that they can program) (not me also) about not seeing your units.
i think they were stupid and that was fine as it could be.
but, one thing i do have to pick a bone about are the nukes.
why when u use a nuke, ALL of your SCV's besides one die?
that just makes the game a mad dash to make a nuke.
sorry, but its the truth.
but the protoss at least wont have any mad advantages or anything.
is zerg coming out?
i could help you out or something.
im familiar with xlib myself

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Flintlock Durden says "The things you eat end up eating you"
Liebe ist Krieg
Wraith
avatar
Posted: 18 May 2006
20:50 GMT
Total Posts: 542
hmmm, yes, that scv issue. if you nuc, the command center should instantly destroy. if you storm, it will only kill the scvs except one. that is b/c if the other player has no minerals when you attack, then you could ezly take out any way for them to build early on, and i wasnt making this game for the ability to rush. so they still *technically* have a chance to come back, even though it is slim to none.

Do you have any idea how much data i would need in order to make the units visible on the map?!?!?! that is extra memory up the wazoo. but i'll make you a deal. if you can wish it be, for xLib to not only read archived pics, but also archived matricies, i will promiss a game with units on the map. but as of now... protoss just uses pics of them. think of the battles in the new protoss version as "advanced Wars" for the GBA. its cool like that. which is especially why i like terran, for there are so many ways to attack. you must realize this: nucs may take out buildings, but take time and money. storming may kill units, and are cheap, but have a hard time destroying buildings. however, siege is just in between, it will destory buildins and units BUT, just like in real SC, the overall team defence is very low considering siege tanks cant move and the infantry must protect the tanks or attack. just wait. protoss will kick major arsch. aufweidersprechen.

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~~~~LiK~~~~
Hydralisk5201
Wraith
avatar
Posted: 18 May 2006
21:07 GMT
Total Posts: 576
oh no! dont get me wrong!!
i loved the original way!!!
i was just telling you about what other ppl were saying...
it was more of a conversational issue.
and i think the original way best... represents what starcraft is about, if you will.
and the new battle system for protoss- kickass man

and i could help you with the zerg version if you want!
i am familiar (and quite skilled) with xlib.
so i could make it or help you with it if youd like.

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Flintlock Durden says "The things you eat end up eating you"
Liebe ist Krieg
Wraith
avatar
Posted: 19 May 2006
13:07 GMT
Total Posts: 542
The new v1.3 is up on calcgames now, so dl if you want the fixes.

The major problem i have in both zerg and protoss is the fact of positioning of buildings: protoss have restictions due to pylon power grid, and zerg is restricted to creep. it is almost impossible for me to implament those ideas into the game with memory restictions. maybe in college i wont get lazy and i'll learn asm. then i'll learn how to turn it into a flach app... and that would give me endless options. but as of rite now... im a BASIC guy, so i deal with what i have. hey, if anyone REALLY wants to help, my only problem is the srites. i just dont like the ones i've drawn. if you could get me or give me reeeeeeally good 'toss and zerg sprites, then i'll give you credit.

my major idea in mind is a colosal idea. here it is: you can dl 3 separate games (terran, zerg, protoss). you will then have all three pics for each race archived. then you will link up with a friend. then you decide "which race do i want to be?", and you will unarchive that race's game, and play it. your opponent will choose whichever one they want to. so technically, you dont need all the programms if you just want to use protoss all the time, but you will need the archived pic of zerg if you are to battle a zerg opponent. this is the best idea i think there is. and its very plausable.... now i just need to learn how LINKING works in basic games. i know you use SEND( and Getcalc options and stuff like that, but i dont understand how that works. but w/e, that will be in like... 4 or so monthts... i dont need to worry now.

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~~~~LiK~~~~
threefingeredguy
Ghost
avatar
Posted: 19 May 2006
16:09 GMT
Total Posts: 1189
Why would you need to read archived matrices?

And for linking, you don't need Send( if you are going to use get calc.

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Someone call for an exterminator?
Hydralisk5201
Wraith
avatar
Posted: 19 May 2006
20:13 GMT
Total Posts: 576
he wants to read archived matricies, so that he can have more, and save more RAM at the same time, cus his original game, with six matricies, give you just enough RAM to play the game.
neways man im good at making sprites!!!
heckyes!!!
just what size are you looking for???
8x8
or
16x16
????

edit:
too late.
im done
ill try to upload it today
but it might take a while to approve.
until then...


[Edited by Hydralisk5201 on 20-May-06 17:07]

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Flintlock Durden says "The things you eat end up eating you"
threefingeredguy
Ghost
avatar
Posted: 20 May 2006
16:20 GMT
Total Posts: 1189
If you just want to read them without changing them (you can change them temporarily but not permanently) just have a program that says
If X=0:[[0,0,0],[0,0,0],[0,0,0]]->[A]
If X=1:[[1,1,1],[1,1,1],[1,1,1]]->[A]
etc

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Someone call for an exterminator?
Hydralisk5201
Wraith
avatar
Posted: 21 May 2006
07:14 GMT
Total Posts: 576
hay man, imma submitting the graphix as a demo right now
its a program
look for it

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Flintlock Durden says "The things you eat end up eating you"
Liebe ist Krieg
Wraith
avatar
Posted: 21 May 2006
11:33 GMT
Total Posts: 542
hey

yeah, im looking for 8x8 sprites for the buildings, and 16x16 for the people. it would be ALOT ezr for me if you just email me at: seeleleid@hotmail.com
dont use my other one..which is @sbcglobal.net, cuz i cant recieve files through that.

i thought about archiving all the matrxies, and unarchiving when needed, like when i need to draw the map, but that would waste sooo much time, and i dont think you want to go through that wait. the good new is that protoss uses 8x8 matrixies instead of the 10x10. so it uses 400k less each matrix, and thats more room for AI.

latz deaz

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~~~~LiK~~~~
Xero Xcape
Marine
avatar
Posted: 21 May 2006
13:36 GMT
Total Posts: 29
You can change Mats in a program as well, you just need alot of knowledge of what you're doing, and boolean logic :D

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BASIC flames are for n00bs, you don't want to be a n00b do you? | My other calc is a Porsche.
Hydralisk5201
Wraith
avatar
Posted: 25 May 2006
14:53 GMT
Total Posts: 576
i have emailed it to ya
so waddya think???

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Flintlock Durden says "The things you eat end up eating you"
Liebe ist Krieg
Wraith
avatar
Posted: 26 May 2006
14:33 GMT
Total Posts: 542
hey, theyr nice. i sent you a mesage. read it.

Do you think i sould make a "end turn" to the main menu also. i got a couple emails about that topic, so it seems to be a relitive topic. cuz i guess they're tired of going to the "your map" everytime that they want to do end their turn. but i put it there b/c that is where most of the actoin takes place. but... w/e

[Edited by Liebe ist Krieg on 26-May-06 23:33]

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~~~~LiK~~~~
Hydralisk5201
Wraith
avatar
Posted: 26 May 2006
15:46 GMT
Total Posts: 576
Hay thnx man i got them straight from the starcraft booklet
lol
ehh just add the ability to end turn everywhere, u know with the mode button
thatd be good enough

[Edited by Hydralisk5201 on 27-May-06 00:47]

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Flintlock Durden says "The things you eat end up eating you"





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