Space Dementia beta 0.5 WIREFRAME game released! | spiral |
*To Digital* Yeah I know, but i got serial a while back, when it was either 20 dollars for the serial or like 50 for the grey cord, and i wasn't about to pay 50 dollars for that junk.
wireframe would be harder on FAT than w/ David Coz's tutorials. This is because FAT works on sprites, not drawing wireframe. the stuff appears to rotate, because they have written code to calculate what angle you are looking at, and render the correct sprite. FAT is more of a visual illusion to appear 3-d through a lot of sprites. actually...i wonder what how a space shooter would turn out with FAT, you could completely delete walls, which would speed up rendering, if there is no up or down manuvering, the game should work out fairly well i think. You would have to draw sprites for the angles of the enemies you see them at though. (You could draw it in solid89 and then take pictures of it as you rotate it tho)...interesting...somebody go do it! |
| 16 Oct 2002, 22:28 GMT |