| Author | Comment | 
| Matrix Marine
 Posted: 17 Jun 2002
 11:52 GMT
 Total Posts: 27
 | When will be done? | 
| Barrett Administrator
 
  Posted: 17 Jun 2002
 15:31 GMT
 Total Posts: 1676
 | the zelda editor is not top priority.. it's just something i pick at when i'm bored... so it'll most likely take a few months to forever. 
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 -Barrett A
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| Matrix Marine
 Posted: 19 Jun 2002
 09:28 GMT
 Total Posts: 27
 | Is it for Zelda on the GB emulator or Ti-89 | 
| Barrett Administrator
 
  Posted: 19 Jun 2002
 10:48 GMT
 Total Posts: 1676
 | currently it's actually just for an engine that we made ourselves, for windows... but if we really get in to it after our current projects, it'll also make levels compatable for the ti-89, which would be really cool - an RPG maker with triggers, flags and everything. 
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 -Barrett A
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| Matrix Marine
 Posted: 20 Jun 2002
 09:13 GMT
 Total Posts: 27
 | The Colors in Zedla ed are messed up on my computer 
 Did i download it wrong?
 | 
| Barrett Administrator
 
  Posted: 20 Jun 2002
 13:30 GMT
 Total Posts: 1676
 | can you mail me a screen shot? 
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 -Barrett A
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| Matrix Marine
 Posted: 21 Jun 2002
 11:36 GMT
 Total Posts: 27
 | How? 
 
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| Barrett Administrator
 
  Posted: 21 Jun 2002
 12:50 GMT
 Total Posts: 1676
 | press 'prt scr' (above insert and delete and home and those 6 keys) while it's showing, this will copy your entire screen to the clipboard, then open paint, paste it, then crop out what you want. 
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 -Barrett A
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| Matrix Marine
 Posted: 21 Jun 2002
 13:02 GMT
 Total Posts: 27
 | Thanx 
 know any Zelda DX cheats for the emulator
 | 
| zkostik Carrier
 
  Posted: 21 Jun 2002
 20:33 GMT
 Total Posts: 2486
 | I don't know any cheats myself but you can check www.cheatingplanet.com as they have a huge collection of cheats. Hope this helps you bud. 
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| Matrix Marine
 Posted: 22 Jun 2002
 08:47 GMT
 Total Posts: 27
 | Thanx 
 I also found this screen saver that replicates The Matrix Code exactly
 it was on a freeware site
 
 [Edited by Matrix on 22-Jun-02 12:29]
 | 
| Barrett Administrator
 
  Posted: 1 Jul 2002
 11:05 GMT
 Total Posts: 1676
 | i've finally achieved success in implementing a media timer in the zelda engine (for windows)... much more accurate and faster and doesn't hog all of your processor anymore 
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 -Barrett A
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| zkostik Carrier
 
  Posted: 2 Jul 2002
 22:49 GMT
 Total Posts: 2486
 | Sounds good, but what exactly does this timer do for the engine? 
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| Barrett Administrator
 
  Posted: 3 Jul 2002
 07:55 GMT
 Total Posts: 1676
 | it makes it go at a constant speed on all different computers using a callback function.  without it using a callback function (the way it was before) i'd use GetTickCount or something which would hog all of the processor. 
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 -Barrett A
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