| Author | Comment | 
| zapp34 Probe
 Posted: 6 Mar 2005
 14:09 GMT
 Total Posts: 1
 | For some reason, whenever I try to send strings (like from the game Zilak) it gives me an address error, but everything else sends fine. What is wrong here? | 
| Lunchbox Carrier
 
  Posted: 6 Mar 2005
 14:19 GMT
 Total Posts: 2007
 | Address error on the calculator or on the computer, and where are you sending it from and to? | 
| korkow Ultralisk
 Posted: 6 Mar 2005
 15:35 GMT
 Total Posts: 465
 | I have the same exact problem. There are many games (such as Megaman 86) that give me an error saying that the data is invalid. 
 [Edited by korkow on 09-Mar-05 01:06]
 | 
| korkow Ultralisk
 Posted: 8 Mar 2005
 16:07 GMT
 Total Posts: 465
 | Someone please answer. | 
| zkostik Carrier
 
  Posted: 8 Mar 2005
 20:42 GMT
 Total Posts: 2486
 | Try using another link prog, that maybe TI-Connect issue. Also make sure that's 86 string you're sending, not 85. Some of the 85 strings don't like being send onto 86. 
 ---
 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
 | 
| Ray Kremer Ultralisk
 Posted: 9 Mar 2005
 09:28 GMT
 Total Posts: 310
 | I dealt with this recently when somebody else asked about it. Apparently TI Connect does some sort of validation checking when it sends files, and some strings meant as data for assembly games aren't let through. The Graph Link software, however, doesn't check anything and lets them through just fine. I don't know about TiLP. | 
| Morgan Ultralisk
 Posted: 9 Mar 2005
 12:46 GMT
 Total Posts: 321
 | I can back Ray up on what he said. My Mario levels I made won't transfer withoug a rename of each one first. It is a real pain in the woohoo. I was initially excited about TI Connect support for the 86 on Windows, but they sucked it up. | 
| korkow Ultralisk
 Posted: 9 Mar 2005
 16:05 GMT
 Total Posts: 465
 | Me and Zapp34 will try that (were very good friends) thanks |