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Hydraliskisback
Wraith
avatar
Posted: 2 Sep 2008
19:24 GMT
Total Posts: 583
my updates thus far for this game since escape 1.0:

Updated graphics: no more awkward looking view. It's all behind the back fully now, everything falling into place. And the animations are smoother as well, no more random looking acid trips for "movement" now it looks like he's actually doing the stuff.

Multiple level support: Yes! not just one level! and they're bigger too! up too 16x16 yayy! not just 10x12 like the original. so now there is that, moving from level to level until you finish the game. And with this, a save feature! and a load feature! yayy!

Map system!: yayyy now no more wandering aimlessly fruitlessly! but theres a catch. You must find a room to download the map from, except for the first level. you get off easy there. Along with new "rooms" there's also a room that heals you up too! randomly find that for a wonderful pick-me up towards the middle or end of the level.

Locked doors: some walkways may be locked, so you go and hunt down the enemy with the key! yayy! you will know when it says "door unlocked" you killed the right person. (done by area location, find the right room, youll kill the right guy).

Items: Yes! now you have medkits, for when you need a quick-this next hit is about to kill me- save. And also explosive rounds that do extra damage! "extra damage, hydra? but wasn't it one-hit kills?" good question, that brings me to my next point.

RPG system: yes! now i made the combat less monotonous by adding a teeny bit of depth to it, you do damage, they do damage, you gain exp, and level up! the last thing i need to do to perfect this, is make sure the health and exp bars can't go above the screen. O.o

that's about it. I've done three levels, the original level, a crazy map map level, and a third simple level, each one a tutorial-ish introduction to the next concept. Such as the second level has the new rooms, and the their level has the locked doors.

If any of you are interested in play testing, hit me up here, or AIM me, hydralisk5201. I'll post the link here eventually, ill rapidshare it for now, but i won't officially release it until the RPG bug is fixed and i finish up the rest of the ten levels. :)

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Hydraliskisback
Wraith
avatar
Posted: 6 Sep 2008
21:31 GMT
Total Posts: 583
no work on it yet, so since me being lazy, does anyone want to make some levels for me, ill give you all the details via email or IM or something.

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Vectris
Ultralisk
avatar
Posted: 7 Sep 2008
10:06 GMT
Total Posts: 375
Make sure to leave off the last parenthesis and quote on all your commands to save space ;).

You can even do this when storing to strings. Instead of:

:"woot"->Str1

You can do:

:"woot->Str1

It works because the -> can't be stored into ANY variable on the whole calc, so it automatically ends the quotation.
Hydraliskisback
Wraith
avatar
Posted: 7 Sep 2008
14:03 GMT
Total Posts: 583
whaaa
so whats the benefit? less memory use?

and would you like to design some levels for me? its actually pretty easy. :D

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Vectris
Ultralisk
avatar
Posted: 7 Sep 2008
14:22 GMT
Total Posts: 375
Ya, if you total up all the space you save from then you can get up to a couple hundred bytes, the bigger the program the more you save and I'm in the middle of learning VB and programming Batch Files xd.
Hydraliskisback
Wraith
avatar
Posted: 7 Sep 2008
15:39 GMT
Total Posts: 583
couple hundred, hm? sounds good.

so is that a no for the levels? :P

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Vectris
Ultralisk
avatar
Posted: 8 Sep 2008
15:23 GMT
Total Posts: 375
Ya, a couple years ago I would never of passed up an opportunity to help someone with TI-BASIC programmer, but likewise it's been years since I've ever written more than a simple code to help me in math class =(
Hydraliskisback
Wraith
avatar
Posted: 8 Sep 2008
17:34 GMT
Total Posts: 583
Oh no, im not asking for any coding :D I just want you take some graph paper, draw a maze with some special pieces that i tell you about, and then type it out as a matrix for me :D i do the coding myself.

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Vectris
Ultralisk
avatar
Posted: 8 Sep 2008
18:55 GMT
Total Posts: 375
Oh haha lol, you mean make your maps? You use numbers in a matrix to represent the pieces, ah. Just make a map editor and use it to make the levels yourself xd. That's what I did in my rendition of Pegs, it was better than the ASM because it had a level editor (which I used to make levels for it, a lot easier).
Hydraliskisback
Wraith
avatar
Posted: 8 Sep 2008
20:38 GMT
Total Posts: 583
No, because while you put it into a matrix, i copy it direcly into the "lets bring up the new level" program, to save Memory

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Hydraliskisback
Wraith
avatar
Posted: 16 Sep 2008
18:55 GMT
Total Posts: 583
Alright. right now im perfecting the RPG and i fixed the health and EXP bar, so they dont go over the top, but they stay full to the top and die down at a fraction's pace.
i need testers, so i will come up with a link from rapidshare soon when i find some willing people.

which btw anyone willing? :D

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Hydraliskisback
Wraith
avatar
Posted: 17 Sep 2008
19:15 GMT
Total Posts: 583
Well i really need testers, i can't do this all by myself, so anyone willing to try a third person, behind the back, pseudo 3D, Shooter/Action RPG/Maze/puzzle game, here's the link. Leave comments here or PM them. Or email me at Hydralisk5201@hotmail.com

http://rapidshare.com/files/146197127/escape_1.5.zip.html

thank you for any and all support.

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Hydraliskisback
Wraith
avatar
Posted: 25 Sep 2008
08:32 GMT
Total Posts: 583
four posts in a row, evil me.
im just desperate for testers.
puhhhlease?

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