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General Discussion Board \ Calculator Discussion \ soo... ZZT?

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AuthorComment
Xero Xcape
Marine
avatar
Posted: 20 Jul 2005
08:33 GMT
Total Posts: 29
I'm totally trying to port the old DOS game to the 89 calc... it has all the characters nessecary... but I might leave ALOT of back end coding up to the user... (as in the enemies, and the objects, as well as things like gems, and ammo need to be custom objects made by the user) as in the orignal game, you can go in and make something, but If you know what you're doing it'll look and play better

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BASIC flames are for n00bs, you don't want to be a n00b do you? | My other calc is a Porsche.
korkow
Ultralisk
Posted: 20 Jul 2005
10:37 GMT
Total Posts: 465
ZZT?
Ray Kremer
Ultralisk
Posted: 20 Jul 2005
13:53 GMT
Total Posts: 310
http://en.wikipedia.org/wiki/ZZT
Google for more.

This type of thing would probably even make a good game in TI basic.
Xero Xcape
Marine
avatar
Posted: 20 Jul 2005
16:08 GMT
Total Posts: 29
well acually... it was first made for the MAC in Basic... now... it's advanced since then and all I'm going to do is make

Player
Object blocks
Walls

no color... just B&W

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BASIC flames are for n00bs, you don't want to be a n00b do you? | My other calc is a Porsche.
lord_bakotl
Dragoon
Posted: 22 Jul 2005
20:26 GMT
Total Posts: 70
color would be a bit difficult to do with a monocrome screen :)
Xero Xcape
Marine
avatar
Posted: 23 Jul 2005
08:52 GMT
Total Posts: 29
well... color as in GS... but acually I might try to learn C to do this... :P

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BASIC flames are for n00bs, you don't want to be a n00b do you? | My other calc is a Porsche.
Lunchbox
Carrier
avatar
Posted: 23 Jul 2005
18:01 GMT
Total Posts: 2007
If you decide to learn C, 1. Go here to learn and 2. Implement grayscale, it's actually not that difficult compared to other things.

EDIT: Bleghhhh, forgot the HTML box.

[Edited by Lunchbox on 24-Jul-05 03:02]





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